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Fire Warrior Warhammer 40,000

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 Location:  Home » Games » All Games » Fire Warrior Warhammer 40,000October 12, 2008  
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Fire Warrior Warhammer 40,000
Fire Warrior Warhammer 40,000

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From: THQ
Category: Video Games

List Price: $19.99
Buy New: $6.50
You Save: $13.49 (67%)



New (7) Used (21) from $5.85

Avg. Customer Rating: 3.5 out of 5 stars 20 reviews
Sales Rank: 9757

Platform: Playstation2
ESRB: Mature
Media: Video Game
Autographed: No
Memorabilia: No
Number Of Items: 1
Batteries Included: No
Age: 17 - 20 years
Shipping Weight (lbs): 0.5
Dimensions (in): 7.4 x 5.4 x 0.7

MPN: 46027
UPC: 752919460276
EAN: 0752919460276
ASIN: B00009XS6M

Release Date: November 17, 2003
Availability: Usually ships in 1-2 business days

Features:
  • Incredible first-person shooter action in the nightmarish world of 41st century war
  • Battle alone as you take out hordes of Imperium soldiers and unravel a frightening storyline
  • Foreboding, creepy horror-film atmosphere filled with shocks and scares
  • Command a small arsenal of 17 unique, deadly weapons
  • Thrilling multiplayer action for up to 8 people

Accessories:

  • PlayStation: The Official Magazine (1-year)
  • Electronic Gaming Monthly
  • Play
  • Tips & Tricks Magazine

Similar Items:

  • Killzone
  • Horus Rising (The Horus Heresy)
  • The Flight of the Eisenstein (Horus Heresy)
  • Fulgrim (The Horus Heresy)
  • False Gods: The Heresy Takes Root (The Horus Heresy)

Editorial Reviews:

Product Description
In Warhammer 40,000: Fire Warrior, different factions destroy worlds to meet their goals. A young soldier named Kais will spendthe next 24 hours alone against merciless Imperium forces. It will be hell, and Kais will only survive if he's as brave&ruthless as his enemies.


Customer Reviews:   Read 15 more reviews...

4 out of 5 stars More than I expected.   July 8, 2006
 1 out of 3 found this review helpful

When I turned this on I was a little bit disapointted in the first few missions but later on it gets far more exciting. The weapon types are interesting and the sounds are great. I would reccomend this to anyone who plays warhammer 40,000. (Which is a table-top game). Ufortunately it is ruined by the first few missions you play.




By the Way the last person to review doesen't know what he's talking about cause the enemies on the first 33 levels are space marines.



2 out of 5 stars worth a rental   February 21, 2006
 4 out of 7 found this review helpful

Warhammer Fire Warrior is just worth a rental. Just like many fps shooter out there, the replay value is not very long, unless you play through the whole campaign on a harder setting. Well in contrast there isn't any replay value what so ever.

I was given the game from my friend because he was selling his Playstation 2. I was somewhat excited because it Warhammer, but i knew that it would never be halo. The opening cut scene look so cool and i started to wonder maybe it isn't all that bad. Little did i know that it was the only above par in the whole game. The opening scene was very cool, but sadly the game doesn't even look anything as good as the scene. You start off the game with a average training to say the least. There nothing new here, nothing that haven't been done by halo or any other fps. Well halo wasn't actually that good. In fact the training didn't even tell you how to use your sword, you would have to look it up in your manual. Well in my opinion, training mission aren't really important, what really important is the fun factor.

Now moving on, the game start off as you are in a tau dropship. You have a few tau soldier on board(around 4 or 5)and an instructor that tell you how many second is left before landing.
The ship is pretty cool in it own right. Once you land the al bots actually get out of the ship before you can even start, which is ridiculous. Now you can really see the battlefield for the first time and say wow. Sadly your al bots really suck because their armor is so weak. The enemy al are a lot smarter that your own. The game start off as you begin to fight enemy in a narrow corridor sort of like the trench in WWI. It actually better than a non linear path because it harder to get lost. In fact i would laugh at you if you couldn't find your way around. That is just a figure of speech showing how easy the pathfinding is. Along the way you meet up with a few other tau warrior (not as many as call of duty) which feel less intense but as you could guess, they die so fast you wonder why do they even fight. after you kill some enemy (space marine) you enter building which you have to kill the space marine sargent (the one with the navy hat and a chainshaw) and to my surprise you can't pick up the chainshaw because once he die, his body quickly disappear. One of the thing i like about this game is there is only three keys and you can find them whenever you kill a sargent. Another thing is like halo 2 where you have a recharge shield, once your in a heat of battle, quickly retreat and wait till your shield is up and continue the battle, which is better than not having one. Another thing is the health pickup seem to be everywhere which is easier for a less intense battle. Now what sort of bother me is the death animation of the enemy and your own is pretty lame, not only does the enemy die slowly, but often time you find yourselve wasting 20 to 30 bullet and then found out they are already hit after the 6 bullet. And sometime when you think their dead, they are actually just crouching. Another bad point about this game is the space marine take too many bullet to bring them down, fortunately you have a lot of bullet in your weapon. Another strong point in the game is that you can only carry a primary and a secondary weapon only just like halo. Some might argue that this is a bad thing but your primary weapons can't be swap for another weapon, only your secondary weapon can be swap. Which make sense considering that this is the tau main firepower (hense the name fire warrior). The gun themselve doesn't justify themselve. What i mean is the different gun in the game doesn't really differ themselve from one another. You might be surprise but throughout the course of the game i use the same secondary weapon throughout each mission. Another not so hot point of the game is no matter what gun you decided to pick up, you can still kill load of enemy. Here an example, the two gun that you use in your training mission actually fire the same bullet with the same rate of fire, and the secondary fire is the same just a more rapid fire rate. This is really a shame considering that this game could have been so much more.

Now after you found the key, kill all hostile forces, and unlock door, you face an enemy gunship. It took me a couple of time to defeat the gunship. The secret is that you have to shoot the fan on both side of the gunship before it can be destroy. After you have destroy the gunship your dropship approach at your extraction point. Go up to the door and it will open for you, then turn right and turn another right, and go up the stair and turn right and you will see your dropship ( remind me of halo) and enter it, your first mission is a success. Depending how well you do in the mission, you gain point or ranks.

Sadly there is no cut scene after you finish your first mission, and you find yourselve in the same familar spot. The same, plain boring dark, desert like spot ( think of mars). Your second mission require you to find the key, kill the enemy, and unlock door (doesn't this sound familar?). The whole game is actually like the first two mission. It get really repetitve after a short time. The only reason i play this game was because i wanted to see what the ending was like, which i won't spoil the fun for you.

The tank for the enemy in the game is pretty awesome when you first saw it jump over a huge gap above your head and stand in awe. Sadly their is not that much vehicle in the game. A huge downer was the fact that the game take one day throughout the mission so basically everything is the same. It would have been a whole lot better if you could fight in different environment and as different races. Fire warrior isn't the borinest game but it isn't the funnest either. The sound of your instructure sound too human and don't fit it profile as a tau. One thing that i thought they should add was tau and human civilian and drivable vehicle. The game has more con than pro that it overshawdow all hopes of a good game.

In short it only worth a rental and just that. Don't waste your money on this game even if it is only 20 bucks.

P.S. I am 17 and didn't feel it was important to write my email.



5 out of 5 stars ever since i played this game it is awesome   August 21, 2005
 1 out of 12 found this review helpful

if i were to rate this i would give it 100 stars


5 out of 5 stars Pretty cool!   December 26, 2004
 3 out of 10 found this review helpful

I love Warhammer and have been collecting an army for 4 years, so when this came out I knew I had to buy it. The combat is pretty cool, and there is a lot of shooting and grenade throwing. I have to admit the AI isn't all that smart, but they make up for it with LOTS of soldiers. You have a few allies sometimes, but they usually die within a few minutes and I always like having a few guys tag along with me. The graphics are kind of blotchy, something you would expect from a playstation 1 or an N64. I think if Americans had made this they could have made it a good bit better. It's still a good game and I would recomend it to anyone who wants a fun, cheap FPS.


1 out of 5 stars Get Dawn of War instead   December 13, 2004
 5 out of 9 found this review helpful

First of all, aaargh, this game is just plain boring. Im lucky i only rented it because if i bought it would have been a complete waste of money. The graphics aren't good, the fun you get out of it is extremely limited, and it will do you more good spending your money on a stupid cuddly toy. Personally, i would buy Dawn of War instead. It has better graphics, it's based on warhammer 40k more than Fire Warrior(if you're a 40k fan), you can choose from orks, eldar, space marines and chaos, you can paint your own armies, zoom in to one gretchin's massive nose or his gun which is over half as big as him, or tell your force commander to call an orbital bombardment and the game is just pure fun. The best thing is that all units have unique finishing moves eg. a dreadnought picks up an ork, squishes the life out of him and hurls him into the distance

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