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| Resident Evil | 
enlarge | From: Capcom Category: Video Games
List Price: $19.99 Buy Used: $11.01 You Save: $8.98 (45%)
New (14) Used (30) from $11.01
Avg. Customer Rating: 10 reviews Sales Rank: 716
Platform: Gamecube ESRB: Mature Media: Video Game Batteries Included: No Age: 17 - 17 years Shipping Weight (lbs): 0.5 Dimensions (in): 7.5 x 5.3 x 0.5
MPN: 20001 Model: 20001 UPC: 013388200016 EAN: 0013388200016 ASIN: B0000657SP
Release Date: August 7, 2006 Availability: Usually ships in 1-2 business days Condition: Missing instructions and normal wear from usage.
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| Features:
| | For Play on Your Gamecube | | | Mission is to kill all zombies | | | Published by Capcom | | | 1-4 Player Capability | | | Game Genre: Action/Adventure, Game Sub-Genre: Action |
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| Editorial Reviews:
Amazon.com Product Description Resident Evil, the game that is often credited with starting the survival-horror genre, is being reinvented for the GameCube. For those unfamiliar with the series, a mysterious corporation has secretly been performing ungodly biotech experiments in the sleepy little town of Raccoon City. When reports of gory attacks come in from nearby areas, two crack military squads are sent to investigate. Players take the role of either sharpshooter Chris Redfield or demolitions expert Jill Valentine to track down the source of the town's problems--specifically, something in a decaying mansion that's mutating animals into grotesque killers and turning humans into bloodthirsty zombies. Supplies and ammunition are scarce, so players have to know when to fight, when to run, and how to keep their wits about them. Players can't afford to waste their shots and expect their characters to survive. The story is being retrofitted with motion-captured animation, next-generation graphics, real-time lighting and shadow effects, new areas, and newly rendered in-game video segments to create an even more cinematic experience. Also, a redesigned combat system lets players attack and defend themselves with a variety of items found in the environment.
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| Customer Reviews: Read 5 more reviews...
Too cool March 31, 2002 4 out of 8 found this review helpful
this game is gonna be awsome their are also ports of re1 re2 re3 re code veronica and the long awated Resident evil zero! oh yeah Resident Evil 4 is in the works too if ya dont belive me go to cube.ign.com the graphics in this game blow Final Fantasy 10's out of the water!
Best Resi EVER! March 31, 2002 3 out of 5 found this review helpful
Oh it may be a remake from PSX's Resident Evil but this one is absolutely incredible! You are able to play as rough Chris Redfield and smart Jill Valentine. The graphics are beautiful and really well detailed so it lokks like you took it out from a movie. The sound is amazing and you could hear every slash of your knife and every sound of you footstep. Its super scary andwith hard puzzles and zombies and monsters with a high AI. This is a game you MUST buy!!!!
Not the same old game. March 31, 2002 17 out of 24 found this review helpful
You might be tempted to think Resident Evil for GameCube is the same game you played years ago on PlayStation, but with improved graphics. You'd only be half right.If you never played the original Resident Evil, here's the premise: you are investigating strange goings-on and reports of strange creatures in a huge mansion. You choose one of two characters--one male and one female--to explore, while zombies and terrifying creatures spring out at you from nowhere and attempt to devour you. You must use your weapons and wits to survive. The atmosphere is dark and moody, and the blood and gore is intense. This new version does feature the same two characters and the same mansion, but Capcom has changed many aspects. They've expanded some of the original areas and added new ones. Places that once yielded zombified dogs or killer bees are now safe, while the creatures now attack you from different areas--so even if you played the original, the scare factor is brand new. And to say the graphics are improved is a huge understatement: they are incredible. Easily the best-looking GameCube title to date. You also don't have to worry that this version for a Nintendo system is cleaned up...all the gore and guts are intact, but far more realistic than before. Resident Evil for GameCube looks like a great game, and should be worth a look whether you're a RE veteran or a Nightmare Newbie.
i played the original March 30, 2002 2 out of 9 found this review helpful
i played the original Resident Evil for Playstation and it was great. I loved the horror. i think you should get this game because it's going to be a huge improvement from the first one. there are extra rooms, extra zombies, etc. the graphics are great. you will jump a couple times in this one. oh, and, i suggest playing this at night with a friend beside you. that's the best way to play horror games.
The Most Thrilling and Fear-Provoking Game Ever Conceived March 30, 2002 66 out of 75 found this review helpful
... An all-new renovation has taken place with Capcom's second greatest franchise (the first being Street Fighter). Titled Biohazard (truly a better name than the laughable "Resident Evil") in Japan, the latest installment makes its way onto the Nintendo machine. And let me be among the first to say, this is probably the most thrilling and fear-provoking game ever conceived. Past attempts haven't hit this mark of steep graphical horror nor haul up the sensation of numbing dread. Konami's Silent Hill 2, eat your heart out and whimper, Capcom's Resident Evil has never felt or looked so gosh-darn spectacular. Don't listen to those who believe that the GameCube's version is merely a rehash of the PS1, half of the game is based on totally new areas, and not to mention even more explosive, edge-of-your-seat restlessness. The initial thing players will react to (after noticing the graphical tour de force) is that those brainless, sauntering zombies past games expounded are gone. Replacing them are deadlier packs who hound your tail in a startling game of cat and mouse. Crammed with smarter AI, a host of zombie fiends make an appearance. Such menaces are the ones with elongated claws that cleave wind and flesh, chasing the player down hallways. RE's arsenal of the undead just don't know when to quit either. Not only frighteningly grotesque, the undead are relentless, no longer stopping in front of staircases, adding a deeper depth of suspense. Oh, and if you still assume that refuge is taken behind a door, think again, these zombies crash right through them and continue their chase for Jill's voluptuous. . .um, brain. The combat and puzzle system work in much respect of its predecessors. Surely, Resident Evil fans will dive headfirst but find the surprise of all-new challenges. At the start, the player decides a role to choose, in this case Chris Redfield or Jill Valentine, and a difficulty level. Depending on the difficulty level, the game will not be as simple as before, however Redfield's scenario is generally tougher. Jill's less taxing scenario is just the icing on the cake, whereas Redfield's scenario is plagued with an escalation of unforgiving fiends, reduced amounts of health and ammo, and strict puzzle advancement. Players now have the access of 3 different control schemes. Because I easily adapted to the default control , I ignored the concept altogether. Also, a knife defense system, an inventive tactic, has been implemented onto the game. It works when a zombie gets a hold on the player, then mechanically Chris or Jill will thrust the zombie's attack off with his or her knife, and stab it directly in its skull. This allows an opportunity for the player to break free before the zombie bars its teeth on some flesh. Like bullets, the knife defense can be exhausted and are collected all through the mansion. For those who like to conserve, the player may set it on manual mode. Quite an additional number of moves are whipped out, such as slipping a grenade in a zombie's maw and watching its head detonate. Picturesque, indeed. Fastened with fresh lineups of innovation, Resident Evil swims in a whirlpool of excellence. While hard-hitting with obstacles every so direction, the game doesn't go into a point of hopelessness. Such moments are when hordes of rushing undead, along with brand new creatures and bosses, come into the fray. Scare moments are back, and even more unsuspecting than ever. Currently in a time where the big screen has fails to make me [excited], Resident Evil on the GameCube goes well beyond that and wins legendary status. Kiss your senses goodbye and place a bib on your lap. The visuals will daze you, leave you drooling, and inflate your own personal wow factor into the heavens. This stuff is mind-blowing. I thought I seen it all when I sat through Episode II: Attack of the Clones's trailer , but this is proof that computer technology is boundless. Unbelievably detailed and decisive with every graphical effect, the atmospheric tone behind RE is gorgeously macabre. I have to admit, after playing the original RE, I zipped through the other offerings without a trace of fear. Bursting with GameCube muscle and a physically charged environment, this is a whole different story. All around, the surroundings actually work against you, playing tricks of illusion. Illumination from flickering candles or hanging light bulbs emit shadows and at times it's hard to distinguish if the movement is simply nothing or a creature stirring all too near. Layers of rolling fog obscures insinuations of approaching fiends charging at you. Our favorite canines are back, quicker, and realistically crash into the environment when they miss the player. Detailed to the extreme, from the audio of guttural moans to masterfully designed backgrounds, the game's aesthetic nature is seamlessly provocative. Originating from thousands of polygons, mixed with dazzling special effects, and just the right amount of gore, this is the best looking game in which all others of the genre will now be measured by. I could ramble on and on about the spine-chilling venues, but I'll leave that for you to ensue. Shinji Mikami, the man with the vision of the Resident Evil dream, must be gloating right now. Of all the RE games released, this is probably what his vision truly was. Refining his skill from all prior games, he finally hones perfection in his franchise. In terms of audio, graphics, gameplay, but most importantly in scaring the soul outta' gamers, RE gains pounds of its novel trademark. Mark my words, DO NOT MISS OUT on this masterpiece.
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