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| Sega GT 2002 | 
enlarge | From: SPIG Category: Video Games
List Price: $29.99 Buy Used: $0.01 You Save: $29.98 (100%)
New (6) Used (50) from $0.01
Avg. Customer Rating: 63 reviews Sales Rank: 10838
Platform: Xbox ESRB: Everyone Media: Video Game Batteries Included: No Age: 5 - 20 years Shipping Weight (lbs): 0.2 Dimensions (in): 0.1 x 0.1 x 0
MPN: 64010 UPC: 010086640106 EAN: 0010086640106 ASIN: B000069BCI
Availability: Usually ships in 1-2 business days
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| Features:
| | Features over 125 current high performance models | | | Published by Sega | | | Game Genre: Racing |
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| Customer Reviews: Read 58 more reviews...
SegaGT2002 February 1, 2006 1 out of 1 found this review helpful
SegaGt2002 is a great game and it is one of my best games i ever had. SegaGT2002!!!
Almost Entirely Disappointing December 29, 2005 2 out of 2 found this review helpful
I won't sugar-coat your expectations here; this game is bad. It's almost worse than bad, and it's no wonder Sega had to resort to giving copies of it away with the Xbox in the winter of '02. It just wouldn't move on its own, the entire package is so shoddy and second rate. Your expectations for a pack-in game are already a little bit lower than they would have been if you'd spent an extra fifty dollars on it, but even with those downgraded standards I can't fathom how word about this game's ugliness didn't quite reach me before that fateful day when I finally decided to give it a shot. It's so bad, I'm surprised I didn't notice a foul odor coming from the clam shell.
Where the average racer does a good job of giving you the sensation of control, the feel of horsepower underneath your thumb and a fair idea of how most cars respond to such insane acceleration, Sega GT accomplishes none of these. Its use of vibration, an oft-overlooked key component of the experience, is slim at best and often amounts to nothing more than a quiet stir, should you happen to drive over a huge patch of rocks. Acceleration feels more like a ride on the ferris wheel than a moment behind the wheel of a earthbound rocket ship, as your car will join four or five others in ever-so-gently building their way up from a standstill to a moderate speed. It's like jumping into the body of a sixty year old woman, mildly confused behind the wheel of her Lincoln Continental, and racing against similarly-maligned spirits in one of the most anticlimactic experiences I've ever put myself through. Turning is a slow, arduous process and more closely resembles a series of soft, graceful slides on a toboggan than precision cornering. I'd assume that the idea there was to emphasize a rally-style drift racing not unlike that of Rallysport Challenge, since that seems to be an ongoing obsession of Sega's, but it really doesn't work right in this instance and the quality suffers because of it.
One unique, surprisingly cool add-on to most of GT 2k2's races is the inclusion of a post-race replay editor and photo system. The photo editor, in particular, is something that sounds completely stupid at first but becomes extremely cool in action. After an important race on one of the career mode's circuits, the game will automatically jump right into a replay of your efforts, but rather than sitting back as a mere spectator, you're given the ability to change angles, zoom and capture up to six different in-action shots. After you've used up all of your film, you're taken to a screen to review the shots and select your favorite of the bunch, which is then displayed on the wall of your in-game garage, right above the trophy case. It's a fresh way of giving the player a sense of personal accomplishment, visually identifying your achievements with the actual act of achieving them, and is one of the few aspects of the game that's an unbridled success.
Sega GT 2002's variety of differing modes for game play are conspicuously similar to those of Sony's Gran Turismo series; you've got a straight "day in the life of" career simulation, the standard "try to beat my best time" so-called arcade setup, a head-to-head competitive racer with support for a maximum of two players, and a mildly interesting storyline option dubbed "chronicle mode."
The career mode, officially titled "Sega GT Mode," certainly aspires to be a Gran Turismo killer, but opts for a more straightforward, linear path in contrast to Turismo's famous free-form career progression. Sure, you start in the same place: a couple thousand dollars in your pocket, a dream, a knack for the track and endless amounts of free time to dedicate to your craft. The similarities, however, really end once you've chosen a bottom-of-the-line car with which to begin your journey and actually start to take part in a few races. The staggering scale of Gran Turismo's world and that game's amazing ability to project a feeling of awe directly onto the player is a big part of what makes it so highly respected, so iconic, among gamers. In the world of GT 2002, you'll buy your starter car, perhaps spend a few minutes tuning and improving its performance, and head out into a world filled with a stiflingly narrow career path and maybe one or two choices to make along the way. You won't even take your first "license test" until you're already three races into your career and the tests themselves are as bargain-basement as they come.
Instead of slowly working your way through each important aspect of racing a high-performance automobile, (showing the judges that you know how to accurately brake, to turn without nipping some off-turf terrain, to pass without ramming your opposition into a stationary object) you drive a game-specified car around a game-specified track for one lap. If you don't finish with a time that the judges deem to be acceptable, you fail. For the purposes of license testing, you're also granted a strange sort of "failure meter," which quickly drains if you nudge a wall, allow your wheels to leave the track at any point, perform a power slide around a corner or potentially turn your head the wrong way. If the meter hits empty, you guessed it, the test is over and you automatically fail. So, in addition to timing you on your run, the judges also expect you to drive like a grizzled veteran along the way, which is cute because there's no sort of training module to introduce you to the title's flipped-out physics engine. Hope you like flying blind, because Sega is here to dispense the blindfolds.
While the head-to-head mode is your standard split screen affair and the "Quick Race" option is run of the mill, the "Chronicle Mode" seems to have its heart set in the right place, even if the results are less than spectacular. Aiming to fill gamers in on the history of circuit racing, as well as the trends in car manufacturing that have come and gone, "Chronicle Mode" asks you to climb behind the wheel of one of a dozen different '70s muscle cars and race against opposition from three historical decades. You'll work your way through the historical ranks by racing it against cars from the 70s, early 80s, late 80s, early 90s, late 90s and "21st Century," observing as its early strengths are surpassed by the rapid progression of technology and toiling as the older model's inherent weaknesses become harder and harder to ignore. Before each race, the game gives you a little historical lesson in the form of a three or four paragraph essay, explaining what advances had been made in the automotive industry over the five years in question. It's a great concept, but the historical essays seem to have been written by someone with only a passing knowledge of the English language and considering the inherent flaws in the standard game itself, the last thing you're going to want to do is handicap yourself by racing an antique against a souped-up 21st century monster.
As far as visuals are concerned, this isn't really a game that you're going to want to show off to friends. It's mediocre at best, topping the visuals of its immediate predecessor, Sega GT on the Dreamcast, but failing to live up to the standards established by its direct competition. The car models look oversimplified, the environments are lacking in detail and the spectators are blatantly two-dimensional, animated cardboard cutout fare. Even the pre-renders featured on the front cover of the DVD casing are sub-standard, attempting to simulate the brilliant reflections, glares and textures later accomplished by Project Gotham 2 and failing spectacularly in the process. This is a game that could've benefitted tremendously from a few additional months of focused concentration and development in the graphics department, but for whatever reason that potential was never realized and we're left to deal with yet another visually unimpressive also-ran.
I know it's tough to compare a game like GT 2002 to such a well-established, universally-praised behemoth such as the epic Gran Turismo series, but by positioning itself so directly as a supposed competitor to the industry-leader, Sega leaves me little choice. It's like passing around a platter at a huge social gathering where tiny slices of two-week-old baloney sit right alongside flawlessly steamed slices of ham and gorgeous, mouth-watering hunks of turkey. When all of the good meat has been picked over, the slower-moving guests who find themselves stuck with the smelly, discount-brand baloney to snack on will be complaining. Loudly.
Great game, I still love the GT90!!! February 12, 2005 1 out of 5 found this review helpful
I like the GT90!! YAY!! JK!!! Although, the GT90 is a great car. Here are the top 5 cars (in my opinion)
1) Ford GT90 horsepower: /////////////////////////MAXED OUT!!! top speed: /////////////////////////MAXED OUT!!! Aceleration: /////////////////////////MAXED OUT!!! handling: ///////////// Arguably the fastest car in the game. Unlock this baby by winning the 90's race in 2nd season, which is very hard. Racer Type:EXPERT
2) Ford GT Concept: horsepower: ///////////////////// top speed: //////////////////// Aceleration: /////////////////////////MAXED OUT!!! handling: //////////////// GREAT CAR!!! Unlock in first season by winnig the second race in the 4th set of official races.RACER TYPE:pro!
3) Ford GT: horsepower: //////////////// top speed: /////////////////// Aceleration: ///////////////////// handling: /////////////////// OLD SKOOL CAR, DUDE! RACER TYPE: YUMMY
4) Jiotto Caspita: horsepower: ////////////////// top speed: /////////////// Aceleration: ///////////////////// handling: /////////////////////////MAXED OUT!!! Ys, this is the car that everyone hates in the supercar races. GREAT CAR!!!RACER TYPE: GOOOOOOOOOD!!!
5) Dodge Viper GTS/R horsepower: //////////////////// top speed: /////////////////// Aceleration: ///////////////// handling: /////////// Everyone's favorite racer. AMAZINGLY FAST CAR, but hard to turn.
half crap, half FREAKING GOOD GRAPHICS! June 12, 2004 4 out of 7 found this review helpful
GT 2k2 is some what of a half baked game THE GRAPICS ARE FREGIN GOOD DONT GET ME WRONG but the gameplay is CCCCRRRRAAAAPPPPExample: I Was driving a fully tuned ,1228 HORSEPOWER, 1000 KILOGRAM, FORD GT 90, 0 to 60 time: 1.5 seconds!, In a drag race against a mildiy tuned subaru wrx with 415 horsepower, weighing 1200 kilos, 0 2 60 in 4-5 seconds AND DRUMROOL PLEASE I LOST BY ONE SECOND ( which is like one minute in circuit racing ) the suba-ricer finished in 8.5 seconds which shaters the real life record set by a 1227 hp skyline GTR from sweeden by like .3 seconds Anyway its a crapy game that i recommend only to those who enjoy drooling over superb grapics for hours and hours on end and thats the end of my review peace out,L33T
Pretty good, EXCELLENT CARS!!! February 6, 2004 2 out of 2 found this review helpful
This game is pretty darn good. Some say that it is too hard, but thats just because those dummies don't know how to use the brakes, or there car is too heavy with crappy brakes and tires. All you have to do is replace the brakes and tires and suspension every once in a while, and if that is still not good enough for your cruddy little driving skills, then get something light like an RX-7 or the Elise Exige. Anyways this game is so highly addictive, i play it for solid months upon years. Not only is the money and advancement in liscences you get fun, but there are billions of cars!!!! There are already a lot of cars to just buy, but there is about twice that many you may unlock or win!! The price for cars ranges from 5,000 to 150,000 and beyond. Sometimes it may cost up to three times as much dough to pimp out your car with turbochargers, new suspension and brakes, weight reduction, and other stuff. You got stuff ranging form old gt40's and jaguars and celicas and dodge chargers to brand new corvettes and ford gt concepts and vipers and all sorts of sweet ****!!! (The Caspita is my favorite that i unlocked) You got muscle cars, old classics, luxury cars, super cars, popular street cars, Euro cars, japanese cars, american cars, german cars, and some down right pathetic peices of junk. The racing is fun and it gets harder as you get better cars and it is really hard when you get to the world championship in the second season. Thats right, after you beat it the first time, there is season 2, which is about the same except harder, more parts and cars, and you don't have to go throught those back-breaking liscence tests all over again. I only have this version, but there is version for xbox live just come out and you may use your old saved games with your cars for it. You may also download cars, maps, and all the rest of the glorious glory that comes with xbox live games. Sweet Game!!!!!!
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