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| Mega Man Zero | 
enlarge | From: by Nintendo Category: Video Games
Buy Used: $17.85
Used (6) from $17.85
Avg. Customer Rating: 41 reviews Sales Rank: 5391
Platform: Game Boy Advance ESRB: Everyone Media: Video Game Age: 6 - 17 years Shipping Weight (lbs): 0.2 Dimensions (in): 5.1 x 4.9 x 0.7
UPC: 013388280094 EAN: 0013388280094 ASIN: B000066TS4
Availability: Usually ships in 1-2 business days
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| Editorial Reviews:
Amazon.com Review Fans of Mega Man side scrollers, rejoice--Mega Man Zero has finally come to the GBA. It may be the best Mega Man game designed on any platform, even though it doesn't exactly star Mega Man himself. Mega Man Zero has basic Mega Man gameplay, though there are some notable differences. Zero can run, jump, dash, shoot, and swing a sword like Mega Man, but now he can also slide down the sides of walls and jump from wall to wall like Jackie Chan. Despite the fancy new moves, be warned: This is probably the most difficult Mega Man game ever made. Zero can't duck, nor can he shoot above or below himself. This makes fighting the many, many enemies difficult--especially when they approach from various angles. While a side-scrolling action game, Mega Man Zero has definite role-playing game elements. For starters, Zero's skills improve over time. As Zero uses the sword, he will eventually be able to make double--and subsequently triple--attacks. Between missions, Zero can explore the resistance base, talk to people, and "download" various skills via the new Cyber Elf system. There are 70 Cyber Elves scattered throughout the game, and they're broadly lumped into three groups: Nurse Elves that heal, Hacker Elves that alter surroundings, and Animal Elves that boost Zero's abilities. Zero can even feed his Cyber Elves, and increase their power. In some ways, the graphics of this game surpass the Mega Man games for the PlayStation. There are some outstanding anime cutscenes, the levels are well designed, and the sprites are tight and amazingly detailed. For looks alone, you should buy this game. The sound isn't as stellar, but adds good ambience. --Bryan Karsh Pros: - New moves
- Gorgeous graphics
- Engaging story (including surprising twist with Mega Man)
- Cyber Elf system
Cons: - The game is very difficult--you can't duck, nor can you shoot up or down
- You no longer absorb skills from defeated bosses
Amazon.com Product Description Mega Man's pal Zero, the reploid from the Mega Man X series who was turned good by the infectious Sigma Virus after 100 years of sleep, is on a quest with exiled scientist Ciel to discover a new reploid energy source. Players control Zero through the missions and must confront several adversaries along the way. Collect more than 70 Cyber-Elf power-ups to help you get through tough spots.
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| Customer Reviews: Read 36 more reviews...
A step in the right direction. December 5, 2005 6 out of 6 found this review helpful
This isn't even funny. In early 2000, after seeing yet another MegaMan X game come and go, I said to a friend, "they should just fuse MegaMan and Zero together and let that be the game from now on. JUST DO IT ALREADY!". A few weeks later, I read on a site about this game right here, MegaMan Zero. Someone was listening, and got to it quick. And while they still managed to name the game incorrectly since you play as Zero...and he looks like Spider-Man, Capcom did everything right for the most part. Sure, the game's a hell of a lot tougher than any of the MegaMan X games. Yeah, it's sickeningly short. Of course, there's little replay. But it's what we've come to expect from the MegaMan games over the years, and we still play them. Some say this is part Action, part RPG, but it's mostly action. The only real RPG elements involve leveling up your weapons, and that's it. If you're able to find a copy of this game, keep in mind that you're getting the same old MegaMan game for the most part. Only this time, you get to ditch that blue sissy and play as Zero.
The story starts out with a small resistance group in a cave somewhere, examining some ancient technology. It just so happens that Zero's in the ruins, and they awaken him. Just then, they're attacked, and have to escape. You take control of Zero at that very minute. At first, all you have is a lame gun for a weapon, but in the middle of your first boss battle, you get the ever so handy Z Saber. This baby takes suckers out faster than Tonya Harding backstage at an ice skating competition. After saving one of the resistance members, Zero follows her to the base where he learns about their situation. A lot's happened since he was deactivated, and amazingly, Sigma isn't the problem for once. Zero helps them out, which is kind of funny since they always apologize for having him risk his life for them while they never save him once, and takes on missions. Most of the missions are your typical MegaMan fare. Go through a stage full of enemies, face a boss at the end, and get a powerful upgrade. Well, 2/3 of that is right anyway. You no longer absorb boss powers. In fact, the only times you'll get weapon upgrades from bosses are on 4 3 occasions when they leave one of three elemental upgrades. Eventually, your Z Saber can deal lightning, ice or fire damage, making some boss fights ridiculously easy. But it's the stages that prove the most challenging. Often, I'd be screwed over on levels because of the GBA's screen. If this were made for the SNES a few years back, I wouldn't have had as much trouble, and I'm not just using that as an excuse here. One level has you leaping from moving platforms while collecting power ups on beams above. When you jump on one of said beams, you can't see the moving platforms below. So when you need to go back down, you're taking a leap of faith, and will more often than not die. This level made me give up on the game for a few days. Also, a few bosses are tough if only because of the Cyber Elf system, which I'll get into in the next section. Bosses now have 2 or more colors on their life bar. If you've played Kingdom Hearts for ps2, you know what I'm talking about. All bosses have a normal sized health bar for a MegaMan game, but you have to take it down to 0 more than once before they die. And this gets very annoying early on when you still have a puny health bar, and get killed in 4 hits.
The Cyber Elf system is something completely new, and for the most part, pointless. Rather than picking up Heart icons to increase your health like in the MegaMan X series, you have to pay for things like that. Throughout each level, you'll find Cyber Elves, and there are three types of each. The first is the only real useful one: health, then there's assistance and ones that are supposed to upgrade Zero's status. Of the Health ones, only the ones that recover some of your health are free. You can equip them right away, and use them whenever you need to. Trust me, you'll end up filling all 3 Elf slots with Health ones. However, the Elves that up your health bar cost crystals (currency that enemies will leave behind when defeated in addition to health). And the cost for some of them is ridiculous. I'd spend 20 minutes or more killing the same enemies in an area just to get enough for one health upgrade. It's not innovative, it's just a cheap way of adding difficulty to the game. The assistance Elves aren't too helpful: some give you cover fire, and some let you absorb bullets. You won't be needing their help much, if at all. In fact, the only time I used one from this category was to see what they did. The final category gives you some nifty abilities, but only if you have enough crystals to pay for them. Speed, climbing, and defense upgrades are always nice. Sadly, you need to pay twice for some of them- once to unlock their ability, then once more to actually get it. Very cheap. Finally, you can also upgrade
Visually, the game looks good. There's hardly any slowdown, and the animations are smooth. All of Zero's attacks with his Z Saber look great, as do some of the backgrounds in each level. Basically, this looks like MegaMan X3 with a few small additions, but there's nothing wrong with that, as X3 looked stunning for its time. And get this- the text boxes actually give you more than 5 words at a time. Anyone that's played the old X games knows that the word bubbles only had 5 words or less to read before moving on to the next batch. It was sad, but has been fixed here. The music isn't that memorable though. Most of the tracks are 15 seconds long before looping back to the beginning, and it gets old fast. I found myself just leaving the sound off and listening to something else. It's funny that I can clearly remember all the tracks from the first MegaMan X from the early 90s, and yet can't remember one from this game off the top of my head, and I just cleared the game this week. Also, there's hardly any voice in the game. Zero gives off a "HAH!" when using a fully charged slash, and that's about it.
Despite its cons, I'm still satisfied with the game. It was a good way to spend a collective time of 2 hours (yes, that's all), and was still fun. MegaMan Zero gives me hope for the future of the blue bomber and Zero after the mistakes of the past like X6 and Command Mission. If Capcom would stick to a formula like this, only take out the things that made it so impossible in some places. Like I mentioned earlier, if you can find a copy of the game, go for it. But be careful- there are TONS of bootleg GBA games out there online. Stick to the used section of any game store for a safer bet.
An honest attempt to revive a dying series... November 19, 2004 0 out of 1 found this review helpful
Mega Man fans have had it tough over the last few years, with the obvious decline of the original Mega Man series and the once great Mega Man X series (although Mega Man X Command Mission was one of the more recent brighter spots).
To me, Mega Man Zero is an attempt by Capcom to resurrect the classic Mega Man X gameplay that was lost soon after Mega Man X4. After X4, the series began to seriously suffer as it seemed Capcom just made sequels just for the sake of making them.
Mega Man Zero is a many ways a sucess, but at the same time is not. On the plus side, I was very pleased with the inclusion of many RPG-like elements that the game employs, such as the leveling up of weapons and how crystals act as experence points for the cyber-elves. The addition of an elemental damage system is also another high point (even if it makes some battles pathetically easy). In lacing the game with RPG elements (like they did in Mega Man Legends), Capcom has added a whole new layer to the gameplay.
The inclusion of different weapons was also nice, as you could change your weapon on the fly to adjust for certain situations. The fact you no longer gain abilties from enemy bosses isn't such a problem due to this.
Unfourtately, Mega Man Zero falls short in many categores. The fact you cannot revist many of the games locations once they are completed is very troubling - if you miss a cyber-elf in a non-revisitable area you are out of luck (and your going to have to play it again). This means you must know where everthing is and thus takes bite out the exploration factor that Mega Man games are known for.
While the RPG-like cyber-elf system is a very nice change, but many of the elves crystal requirements are simply too large. You'll easily double your playing time trying to get them all to the higest level (unless you cheat - and you shouldn't - as cheating is wrong! lol). Some of the elves are also too powerful (the one that removes all the spikes from the game is so cheap it isn't even funny).
Mega Man Zero also ditches the tired and true "stage" system that is used in practically every other Mega Man game. While this too is nice change, the fact many places aren't accessible later in the game and many of the places look nearly identicle (and very drab looking as well), it proves that the tired and true stage method is much better.
Storywise, the game is really nothing special. Even with the use of many story screen stillshots and the useage of more dialogue than one would usually find in a Mega Man game, one will find Capcom did more with less in the past Mega Man X games.
Mega Man Zero is a good addition to the Mega Man universe, but one has to wonder how many sequels Capcom will have to make before this series starts to crumble and wither like the other series (especially when your pumping out a sequel every year). Will the Mega Man Zero series survive Capcom's habit of smashing their game series with "the sequel shovel"? Only time will tell.
An excellent addition to Mega Man titles October 26, 2004 2 out of 2 found this review helpful
Mega Man Zero is, in my opinion, an excellent game. It expands on the story of a favorite Mega Man sidekick, Zero. This game has a plot that features an evil X, it is continuously changing, and lots of cool enemies and bosses are in the game. Along Zero's journey, you will encounter bosses such as: - X's Four Guardians - a giant elephant - a monkey that makes miniature clones of itself I really liked this game and the way that it still keeps several elements of the classic Megaman games. I strongly recommend this product to any fan of the Mega Man series who enjoys a good challenge.
Mega Man Hero! July 15, 2004 2 out of 3 found this review helpful
To be truthful the Mega Man X series has started to become disappointing. Now capcom is giving us a new Mega Man series... but without Mega Man! How could this possibly work? By putting in one of the most loved characters from the Mega Man X series of course! For those who don't know (and I certainly hope you do know this!), Zero was first introduced in the very first Mega Man X way back in 1993. He has since become one of the most beloved characters in video games and now he gets a game all to himself. Mega Man Zero takes place in the same world as Mega Man X only years into the future where X and Zero are reveered as legends. But years have passed and Zero seems out of comission. He's later found by Ciel, who makes him operational again. Now questions arise such as where X might be. Not only that but X is presumed to be evil and up to no good. Now Zero is going to find out. Mega Man Zero doesn't present any different gameplay for the Mega Man veteran. Its the same 2-D sidescrolling that Mega Man fans have grown up with. But this is NOT an easy game. Mega Man Zero is perhaps one of the hardest GBA games I've ever played... and I'm a Mega Man veteran. You select a level to go to just like past MM games. You battle through each level mauling through enemies until you get to the boss. The game is a little different than other Mega Man games, however. For example, Zero ONLY gets a Z-Sabre and his arm cannon. He doesn't get abilities from bosses like Mega Man did. But his weapons do level up. For example his arm cannon (called a Z-Buster) begins with only firing one shot at a time. As his weapon levels up he'll be able to fire four shots and even charge up. He also gets different kinds of weapons such as the triple rod or a shield boomerang. Mega Man Zero also throws in a few other twist. The game now has "Cyber Elfs" which are given to you by defeating certain enemies or you have to find them. There are over 70 Cyber Elves in the game and they give Zero remarkable abilities. Some restore his health... others slow down enemies. The creators also made it so that once you use the Elf, it's gone. This teaches you to use strategy. That's not all the gameplay offers. The game also throws in some twist with the levels. Not everyone is "go for the goal". Some levels require you to beat it in a certain time, or reach certain objectives. You may also find a wounded ally and have to help him by taking him back to the beginning of a level once you beat the boss. So the game certainly isn't boring. Mega Man Zero also looks and sounds BRILLIANT! A GRAND looking game, no doubt. For the GBA these graphics are top notch and the music definitely reminds some of Mega Man X. The games looks smooth and just wait 'til you see the detail on the bosses. The game just looks incredible! The game does have its drawbacks however. The biggest problem is of course that its too hard for younger gamers. This game is NO cakewalk as it will take you the better half of the day to master it. The other problem is that its too short. The game can be completed in a day if you really work at it. My last gripe is the control scheme. It takes time to get used to the controls for this game considering a HUGE emphasis is put on the shoulder buttons. It takes a moment to get used to (especially if you're playing on your SP since those shoulder buttons are small). Mega Man Zero is an incredible game to behold. Any fan of the Mega Man X series should pick this up and give it a try, this is a GBA game to own! The Good +Amazing Graphics +Great Sound +Zero gets his own game now! +Improved gameplay +Classic Mega Man gaming! The Bad -HARD Game. Newcomers will have LOTS of trouble -Too Short -Control Scheme takes time to get used to
Short Precise Review April 14, 2004 3 out of 4 found this review helpful
Please take note about some people saying the game is hard. It doesn't necessarily mean it will be hard for you. If you're use to megaman, than getting use to zero would be simple. The game, in my opinion, was fun, challenging at the early stages until I upgraded and become too powerful for my own good, and simple and easy to understand. Finding the elfs is fun and simple, the game play is fun and simple, simple as that. That is why this game is so effective and successful in my opinion of "great games". If you're tired of tedious item finding and objective completions, than this game would help. Releave your stress and have fun, thats what games are for, not to frustrate you more.This game can be more difficult if you don't use the elfs, it is possible to win but to many, its hard. Play this game well, because part 2 adds slight frustrations, you'll see. And once again, don't play a game that frustrates you and makes you want to bash your system. Play a game that is challenging, but simple, clear, and fun. Thats what games are for. Enjoy your day and I hope this helps.
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