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| Thunderspire Labyrinth (Dungeons & Dragons, Adventure H2) | 
enlarge | Authors: Richard Baker, Mike Mearls Publisher: Wizards of the Coast Category: Book
List Price: $24.95 Buy New: $13.43 You Save: $11.52 (46%)
New (19) Used (3) from $13.43
Avg. Customer Rating: 9 reviews Sales Rank: 4837
Media: Paperback Edition: 4th Number Of Items: 1 Pages: 96 Shipping Weight (lbs): 0.9 Dimensions (in): 10.9 x 9.2 x 0.3
ISBN: 0786948728 Dewey Decimal Number: 793 EAN: 9780786948727 ASIN: 0786948728
Publication Date: July 15, 2008 Availability: Usually ships in 1-2 business days Condition: New; Excellent condition! Clean crisp tight copy, no marks,could have some minor shelf wear. Email Notification, Satisfaction Guaranteed,Direct from our warehouse.
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Product Description A 4th Edition D&D adventure for characters of levels 4-6
Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth of Lost Souls. In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle monsters and fiendish beings perform secret rituals for their dark masters. . .
H2 Thunderspire Labyrinth is a D&D adventure designed for heroic-tier characters of levels 4-6.
This product includes an adventure booklet for the Dungeon Master, a player's booklet containing new character options and campaign information, and a full-color poster map, all contained in a handy folder.
H2 Thunderspire Labyrinth is the second adventure in a three-part series that began with H1 Keep on the Shadowfell and concludes with H3 Pyramid of Shadows. It can also be played as a stand-alone adventure.
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| Customer Reviews: Read 4 more reviews...
Keep it moving August 18, 2008 I have been waiting for 4e D&D for a year. I was at the Con last year when they made the official announcement for 4e (and the demise of Living Greyhawk campaign). At first I was upset that my books were no longer valid for RPGA campaigns but I got over it soon enough. I still didn't want to spend another $100 on books. But after following the development and teh changes they proposed I was admittedly curious. I bought the books, and pl;ayed a few games. That changed my mind. The game is streamlined and fast moving. The DM's job is easier, even designing a campaign of your own is streamlined.
As far as this product is concerned. I have to say it is a well written adventure with plot twists and surprises for every D&D fan. The encounters are easy to follow. the NPC's are easily identifiable and easy to run. The story makes sense in the context of the gameworld. I give this adventure a thumbs up!
The coolest! August 8, 2008 1 out of 3 found this review helpful
I love 4e and this sequal to Keep on the Shadowfell is awesome! The illustrations and the story are fantastic!
H2 = Hack N' Slash 2 August 8, 2008 0 out of 1 found this review helpful
Too much fighting and not enough role-playing. This adventure is typical of the new 4E paradigm which is great if your under 13 but not so much for adults. Still better than H1 but that isn't saying much.
An excellent adventure! August 8, 2008 2 out of 3 found this review helpful
An excellent adventure. Nice writting and and interesting history, first...shadowfell, and now...underdark? I would have like this adventure more, if it had a better relationship with H1.
An interesting module, but poorly packaged August 5, 2008 The basic module is fine. It is a continuation of the story from the module "Keep on the Shadowfell." The module looks to play well, and just like Keep, it contains 2 soft cover books and several maps. You can buy this and play it, and it feels pretty good.
The only complaint I have lies in the packaging. The picture you see is the cover of what I consider a "folder" that holds the 2 books and the maps. This folder is made of very thin cardboard, so thin that it easily bends and tears, leaving the meat of the product damaged. For the cost of these adventures, I feel they should have gone in one of two opposite directions - make a larger, single book with a pocket for the maps, or produced a small box to hold all the materials.
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