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| Tiger Woods PGA Tour 08 | 
enlarge | From: Electronic Arts Category: Video Games
List Price: $29.99 Buy New: $24.99 You Save: $5.00 (17%)
New (19) Used (13) from $16.99
Avg. Customer Rating: 62 reviews Sales Rank: 210
Platform: Nintendo Wii ESRB: Everyone Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 5 - 20 years Shipping Weight (lbs): 0.8 Dimensions (in): 0.1 x 0.1 x 0
MPN: 15530 UPC: 014633155303 EAN: 0014633155303 ASIN: B000P0QIP6
Release Date: August 28, 2007 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
Vast improvement on 07 November 3, 2007 4 out of 6 found this review helpful
I've been a long time follower of the TW series, in fact, the EA Golf games as a whole, ever since the PGA Tour games on the Sega Genesis.
The combination of this well tested game and the controller with the Wii turns this into one of the most fun experiences in gaming if you ask me (the most fun being Wii sports).
Now that they've ironed out the controller problems with 07 (I didn't have the patience to learn how to get around it's quirks, it ended up on ebay after one day!) it's something I've spent hours in front of at home - to the point that i've really worn out my right arm playing it!
Sure, you can set up the controller so you can do it all sitting down instead of swinging properly, but where's the fun in that?
The only downsides I've found so far are just some glithes with the game from time to time. Like the time I holed in from the bunker, and it said out of bounds, losing me the hole! Or if you have tap-ins on, it invariably misses (though you don't lose a shot).
But apart from those small glitches, this is the best fun you can have on your own with a Wii. (Provided you like golf that is!).
Buy it, you won't be disappointed.
New to Video Games, Love TW08. October 5, 2007 29 out of 29 found this review helpful
For the record, I am very new to this generation of video games. The last system I owned was a mid-90s SuperNES, but something about this new interactive element of the Wii interested me, especially the possibility of using real golfing motions to play TW08. So, even though I love the game, understand that I have no point of reference (this has been my only purchase) and can't really describe how it compares to other games.
What strikes me most about Tiger Woods 08 is the massive ambition to the "career" mode. Players start out as amateurs and must win a set amount of events and maintain a certain average score to even earn a PGA tour card. After that, players then have to do the same thing their first year on the tour to qualify for the majors. It's designed to replicate a golfer's career and really has no "end". At the end of each calendar year on the game, a next season begins, allowing the player to play the events again. I've had the game for two weeks and am just now earning my tour card (I average playing about an hour per day). Some of the goals set for my player include "winning every event" and "beating the record of 18 career majors". At the rate I play, I don't think it will be possible to complete all of my tasks in less than six months. I can remember buying NES and SNES games and beating them in one weekend, so a game like this really provides more enjoyment for your dollar.
Even if a person does everything that can be done on the career mode (which will take a long time), the game still provides an opportunity to play other players head to head in one-on-one match-ups. You can use regular or Stableford scoring, play match/skins games or play my favorite game, one-ball.
I've read a lot about flaws in the game and difficulty with shots, but I don't think it is a problem with the game. I have experienced the "quick shot" many talk about, where I hit the ball during what should be my backswing at only a fraction of the power, but each time I have done that, I have been in a hurry, changing clubs or position just before starting my swing. It's never happened when I have taken my time and played the shot properly. The game's biggest flaw is the ease at which you can get out of trouble. Rough and bunker landings don't ruin holes the way they should. The only difference between landing 130 yards away from the stick in the fairway and 130 yards away from the stick in the rough is the size of the club you need. Placing and spinning the ball is about the same from either. I routinely birdie and sometimes eagle holes when I have been in the rough and sand.
Fun game, but it does take practice September 27, 2007 6 out of 6 found this review helpful
This game is so much fun. It does take some practice to get your swing down, but once you do that, you are golden. If you play the career mode, what helps alot is playing enough to increase your skill points and also earn enough money to buy better equipment.
A few bugs to work out but great overall September 26, 2007 14 out of 14 found this review helpful
First let me start with the griping.
There are some rendering glitches -- hit it long and/or right on hole 2 at East Lake if you want a blatant example, one that thoroughly interferes with gameplay. The grass is suddenly so tall it consumes the entire screen, and the game grinds to a near halt. You can still hit it out from here, but you'll be doing it blind.
Second gripe involves false swings -- like the 07 version, it still has them. On many occasions, I find myself taking a backswing and having it mistaken for my real swing. This can blow an entire round, and it is not unusual for me to quit that entire round and start over.
Third gripe is nitpicky, but it's annoying and should have been caught -- you can't distinguish the difference between an 8 and a 9 in some of the screen fonts. The difference between a ball that's 80% up and 90% up is tremendous, but you wouldn't know which is which. One of them is a little bigger than the other, but after several weeks of daily play, I still can't keep them straight. This can be attributed to the general low-rezziness of the Wii overall, but it should have been accommodated by changing the font.
With all that out of the way, the game is an absolute blast wherever it's not broken. There's a bit too much dumb luck -- I'm holing aces and par-5 double eagles far more often than is remotely plausible, and I've even hit two holes-in-one in a single round -- but it does not hamper the fun factor at all. The courses are great. I can't say if they're particularly faithful, except for Riviera which I've at least seen with my own eyes, but they are distinct and play like you'd expect a real golf course to play. There isn't a mechanism for handling unplayable lies, as most of the time whatever impediment you've put your ball next to just disappears when it's time for the next shot, or the ball has mysteriously moved three feet to the left without you taking a drop. Again, this really doesn't hamper playability or fun, but it is odd. I do wish it was clear where "out of bounds" is though -- there are no stakes to tell you.
I find that the medium difficulty settings have been incredibly easy to master, even with the swing setting at "advanced" (harder to control but more flexible). If you have played the real game, with clubs and balls and real water and real sand in your shoes, you will probably want to increase the difficulty level pretty early or succumb to yawns -- but since you CAN increase the difficulty, it's the player's fault if the game is too easy.
I have also found it does not work best to take a two-handed swing. Unlike Wii Sports golf, there is no real control advantage to doing so. You can only vary the power of full shots within a range of about 90 to 110%, not 0 to 100% like you might expect, so incredible precision is not really required there. You might want to putt and chip with both hands, though I don't.
The ability to spin the ball after you've hit it almost feels like cheating, and the putt preview function pretty much IS cheating (which is why you are limited in time per round), but there are justifiable reasons to use both in a "fair" manner. For example, if you hit a ball already knowing what spin you will apply, rather than taking a wait-and-see approach, I think that could reasonably be considered fair. Similarly, since you will find yourself in events on courses you have never seen before, you can justify running a few putt previews to gauge the speed of the greens before you commit to a real shot. I find that I do not use the putt preview much outside of those completely "alien situations", as it is more difficult to repeat a perfect shot than it is to just get it right in the first place. (Then again, my putts-per-hole average is 1.2.)
The rendering isn't great, as the Wii really isn't up to photorealistic rendering and could badly use a touch of anti-aliasing, but this is not the fault of EA Sports, and it doesn't make the game any less fun. Non-golf-related moving objects such as animals and facial expression changes can be downright hilarious for the way they rapidly jump from one position to another without transition.
Overall, grab a Wii-mote, and grip it and rip it. You won't be disappointed -- unless you hit it long on East Lake #2.
You have to practice with this one September 21, 2007 6 out of 6 found this review helpful
This is a lot of fun and takes some real thinking. It can be very frustrating at times but is very realistic. The graphics are excellent and I put my all into swinging the clubs. With the Wii system you can get a pretty good workout only missing the walking. I guess all I need now is a treadmill to complete the experience.
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