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| Age of Conan: Hyborian Adventures | 
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| From: Eidos Category: Video Games
List Price: $39.99 Buy Used: $1.99 You Save: $38.00 (95%)
New (41) Used (33) from $1.99
Avg. Customer Rating: 165 reviews Sales Rank: 1121
Format: Cd-rom Platforms: Windows Vista, Windows Xp ESRB: Mature Media: CD-ROM Batteries Included: No Age: 17 - 20 years Shipping Weight (lbs): 0.7 Dimensions (in): 0.1 x 0.1 x 0
MPN: SAGECPUS00 Model: SAGECPUS00 UPC: 788687100670 EAN: 0788687100670 ASIN: B000RZPW9W
Release Date: May 20, 2008 Availability: Usually ships in 1-2 business days Condition: Great Condition in original retail box with CD Key Code and Manual, CD key Code may have been used before no guarantee,I ship fast same day with delivery confirmation#
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| Customer Reviews:
Does not live up to the hype August 5, 2008 6 out of 7 found this review helpful
Age of Conan isn't exactly a 'bad' game, but it certainly does not live up to the hype which surrounded it before the release. There are bugs, lack of content, balance issues and patches that often do not make sense.
Worth getting the game if you are looking for something a bit different and don't mind waiting months or even years for a fully 'polished' version.
A trainwreck in slow motion August 4, 2008 6 out of 11 found this review helpful
This is the worst MMO I've ever played, period. I don't care how "early" this game is, it was pushed out the door while it was still alpha quality now we have the privilege of paying to test for Funcom.
Class balance is a joke, end game content consists of finding another player to 1 or 2-shot (kill in 1 or 2 hits), then getting 1 or 2 shotted yourself, then doing it all over again. PvP in this game consists of sitting at a spawn point and ganking other players before they can heal up.
Massive PvP is a joke - sieges are a 5fps slideshow with over 1000ms ping times when all 96 players are on screen. It's not actually possible to win a siege due to bugs.
Endgame raiding is also broken, it's not possible to beat a number of the bosses unless you exploit them.
Crafting doesn't work - the quests are endlessly bugged as are the recipes.
Oh, did I mention the memory leaks and frequent client crashes? Broken quests? Half-working auction house system? Annoying mail system (this thing was designed to piss you off, you'll understand if you ever use it).
In short, the game isn't done - and it probably won't be done for another year or so. The parts that are done are either intentionally designed to frustrate you, or they were designed and coded at 8:45am before a 9:00am patch - they're not well thought out at all.
In short, stay far away, there are _many_ better options out there.
Other missing features: PvP system, DX10
Mailing service August 3, 2008 1 out of 13 found this review helpful
The mailing service from Amazon to a mailing address in Germany was awesome. I have a APO address and I ordered the item on 4th of July which was a Friday. And had the product in my mailbox by Tuesday. If that isn't service I don't know what is.
Like a bad single player game but without the storyline August 2, 2008 6 out of 11 found this review helpful
I didn't even both to renew my subscription after the first month. This game is just boring.
The starting region of the game, the island of Tortage, is actually pretty good because it's the only area that the developers put any effort into building even a vague storyline to give your character a sense or purpose or reason for doing any of the quests/missions. It's also the only place with much voice acting. With a 30GB installation, you'd think they'd have more than a dozen characters with voices, but apparently not. The NPCs are pretty much all silent everywhere else in the world.
After you finish Tortage, which doesn't take long, you're allowed to travel the rest of the world and that's where the quality drops way off. It might seem like a cool idea to have large expanses of realistic terrain, but in reality, it's not only boring looking, but everything is way too far apart to travel on foot. Too bad it's going to be a long time until you can get a horse. But the worst part is that the large sections of empty terrain are really boring to look at and run through constantly.
Which brings us to the general lack of fun in this game. Not only will you spend way too much time traveling to each quest, but the quests themselves are very generic, most of the NPCs you fight are generic humans, and the loot they drop and the quest rewards are almost always UTTER GARBAGE. So after running way too far to get to each quest location and killing a bunch of the same boring NPCs over and over again, you're rewarded with crap. Literally, the worst loot in any MMORPG to date. Even the loot in the lvl 60-80 range doesn't look very good. If we learned anything from Diablo, it's that a game can be based solely around nearly mindless clicking to acquire more loot to look cool and it will still be fun. And this mechanic was used successfully in WoW, Oblivion, Fallout...pretty much every RPG to date. If only the quest rewards didn't suck so much, maybe Age of Conan wouldn't be so damn boring. After hours and hours of quests, don't players deserve some kind of tangible reward for their efforts? Evidently, the developers don't think so.
And then of course, there are the bugs. Even if you have a decent system (3.0GHz C2D, 8800GT 512MB, etc), and maybe most of the time the game runs pretty well, the memory leak and other bugs will eventually make it necessary for you to shut the game down because texture and object pop-in will be so bad that even the ground you're standing on will be a blurry mess, no less everything else around you. And the list goes on.
Overall, the game is just boring. It was hyped way too much, simply because it isn't WoW, the graphics are pretty good, and it includes bloody decapitations and dismemberment. And it's CONAN. It should be pretty hard to screw up a property as awesome as Conan, right? Well, Funcom worked long and hard on Age of Conan to do just that, similar to their other MMORPG, Anarchy Online. Somehow they made the quests boring, the NPCs boring, the environment boring and the loot boring. PvP is entertaining for a while, but the novelty of that even wears off after a while because there's no reward. Hopefully Mythic's new MMO, Warhammer: Age of Reckoning, will be what Age of Conan should have been, because Funcom completely missed the mark on this one.
This would have been a vastly different review, a few months ago July 29, 2008 12 out of 17 found this review helpful
The funny thing about expectations is just how much it can ruin or promote a game. As an example, I was one of those annoying people who ended up not liking Fable as much as I'd hope to (and complained about it to deaf ears) because I had followed it from its first announcement to its eventual birth. In the same way, I have followed Age of Conan far longer than I should have. Four years. Longer than most engagements.
Well, after finally "marrying" Age of Conan (and buying it a "fancy" ring by not only purchasing it, but dropping $90 on its shinier Collector's Edition), I can understand why the divorce rate in America is so high. It all falls back to expectations. For me, things started out wonderfully. We had our honeymoon in Tortage and for the first weekend or so, I was in complete heaven. The first twenty levels of the game are perfectly plotted and staged, with wonderment occuring around every bend. The story that plays out is small and self-contained but feels epic and truly feels like the start of something great.
Then the honeymoon ends.
Leaving Tortage, things start to sour. The story takes a complete backseat, with story-centered quests popping up every 10-20 levels or so, and instead you're treated to relatively empty environments that are stocked with creatures, sometimes with incredibly long respawn counters. So, you think..."wow, this is a huge change from the first twenty levels" but you keep on keeping on because new shiny skills keep popping up.
Undoubtedly, you'll start to run into problems. Instances won't work as they should and some won't even let you in (half of my guild couldn't access the 40-80 level resource instances like Frost Swamp where some of the epic gear starts to drop). The ones that do let you in, you realize, oftentimes have quests that only one person per instance can complete. There you go, having to repeat a not-too-inspired zone five or six times just to complete a quest. This wouldn't be nearly as big of a problem, if the zones were interesting. But they're not; some of them are simply windy small passages resembling mazes that open into larger, empty rooms. Very boring.
At about the level 60 mark, you start to realize that maybe you rushed into this relationship a bit quick. Maybe your friends were right and this person you find yourself waking up next to is a complete mystery. From here until the end, you start to wonder if the developers (Funcom, a group I have/had the upmost respect for--look at my reviews for Dreamfall and The Longest Journey) spent their four+ years of development on creating Tortage.
I divorced Age of Conan last night. It wasn't as messy as I was expecting. There are some good ideas here. Tortage is amazing (the first few times you go through it, at least) and a lot of kudos should be given to the team as they crafted a story that could be told from four different perspectives. The combat system is an interesting take on a stagnant genre and I've discovered that it makes other MMOs feel slow by comparison. And the graphics are unmistakeably beautiful. But like that dumb model, once you strip away the beautiful exterior and the assets, you start to realize that there's not much depth underneath.
I loved Age of Conan in the beginning. Now, I just feel annoyed. There's a lot more I could have discussed (the lack of customer support, petitioning for issues that took days to be resolved, the horrible online community, the horrible lack of community outreach, the boring zones, the broken content, the content that was originally promised then silently scrapped, etc.), but the point is that Age of Conan isn't what I was expecting. Some people might enjoy it, but there's not enough content here to keep me coming back.
In the meantime, I'm getting back in the saddle. There's another one I have my eye on. I've seen Warhammer Online slyly making eyes at me from across the room. I've been thinking that maybe I'll saunter over and say hi. But this time, I'm going to take it slowly and get to know the game beforehand. This time, hopefully, I won't be burned.
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