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| Command & Conquer 3:Tiberium Wars DVD | 
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| From: Electronic Arts Category: Video Games
List Price: $29.99 Buy New: $16.24 You Save: $13.75 (46%)
New (19) Used (15) from $12.97
Avg. Customer Rating: 69 reviews Sales Rank: 2034
Platforms: Windows Xp, Windows Vista ESRB: Teen Media: DVD-ROM Edition: Standard Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Shipping Weight (lbs): 2 Dimensions (in): 0.1 x 0.1 x 0
MPN: 15629 Model: 15629 UPC: 014633156294 EAN: 5030941055406 ASIN: B000MG3LDA
Release Date: March 26, 2007 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
Excellent November 16, 2008 Fun game. Good campaign, good multiplayer. Much better on a higher end machine.
Friends want to beat me... September 3, 2008 1 out of 2 found this review helpful
Got this since a friend want to beat me at CC3... Installed it on an older computer just to find out the video card was supported... Moved it to a new system and problems with the Audio... Fixed with a driver update..
Other then that, the game is great... Haven't had enough time to get beat yet...
Skirmish was challenging until AI forgot to play. August 15, 2008 1 out of 1 found this review helpful
This game is sort of like a beautiful aging celebrity who just gets more elegant with age but doesn't get any wiser. I bought it because I thought I would like the "blast from the past" (and it this case quite literally a blast) and found that it really hasn't changed a whole lot.
What happened is that I went into skirmish mode and set my opponent to "hard rusher". Once I figured out how to defend my base, I found I could successfully defeat successive waves of attacks and I looked forward to building my forces and fighting my way across the field to the enemy base, when suddenly the attacks just stopped.
So, I built a little "Pitbull" and drove it over to the enemy base only to find abundant Tiberium, and bunch of buildings, and nothing going on. Then I built some tanks and drove them over to the enemy base and during the course of razing it I found about four enemy harvesters clumped together full of Tiberium not doing anything.
What happened? Well, it looks like the AI got confused and stopped playing. That's sort of a let down, especially in this day of 2 gigahertz and above chips and machines with several gigs of memory. You'd think someone could write an AI opponent that wouldn't get stuck and stop playing during a skirmish. This has happened with games like this in the past, and you'd think that it would have been dealt with.
The bottom line is that it looks like even more cosmetics making an even prettier face on an old game.
I found after writing this review that whenever you've got four or more harvesters and one refinery, they get gridlocked trying to unload their Tiberium.
And, just as you're in the heat of battle and you think things are going well, the Tiberium runs out and your harvesters just head on out across the battlefield to the other side of the "board" and get all destroyed. Has anyone thought of giving us a means to automate the harvesters in an intelligent manner?
There are other quirky things, like if you tell your bombers to bomb a target, and they destroy it, they'll go back to the base by the most direct route possible (regardless of the fact that you made have made a great effort to steer them around enemy defences) and all get shot down. If they don't, they'll return to where the target no longer exists and just fly in circles. Sheesh, talk about "dumb unit syndrome".
So, it should be possible to give the player much more of an ability to customize the behavior of the various units under his/her command. This is where the game really lacks to me, and where the lack of advancement given the years this game has existed is hard to excuse.
On the other hand, once you start a campaign the cut scenes are very cool. So, at the end of the day when I'm too brain dead to want to do anything but blow stuff up in a post-apocalypic world, this is the place to go. It's hard enough to be entertaining, but easy enough to play with half my brain tied behind my back (once I learned what all the units do, of course).
Try again, I am not impressed June 24, 2008 0 out of 1 found this review helpful
I have all of the C&C games plus their expansions. I have been waiting for this game for two years. I got it the day it came out, but, I did not get the C&C experience. I don't know where this game goes wrong, but, I was dissapionted
Graphics. Seeing as this game was on Game Trailer's list of the best looking games of 2007 as number three, I only wondered why? This game does not have the graphics that I was expecting.
Sound. Umm, no? Besides some nice sounding explosions/effects, the game did not really make an audio impression.
Gameplay. Yes, it is C&C, but not as fun. I remember getting Generals, that game was really fun. This game does not have as much fun in it
Plot. This was the highlight of the game! The story is first rate, involving and interesting. It even involves a new race from outer space, the Scrin. I am not giving any spoilers.
Multiplay. Bugged, I need a patch.
Replay. Unfortunately, since all the environments in the game are either deserts or urban areas, the gameplay gets pretty old. All the missions in the campaign revolve around killing the enemy, defending your base, or holding a territorial point.
If you are a hardcore C&C fan, get this game, but if not get C&C: Generals.
Graphics 6/10 Gameplay 6/10 Sound 6/10 Story 9/10 Multiplay 4/10 Replay 5/10 Stability: Stable, but downloading patches is a nightmare
Overall: 6/10 - Passable
Great Multiplayer Strategy Game! May 19, 2008 1 out of 1 found this review helpful
I can't get enough of this game. I love to develop new strategies with my friends who own a copy both on Windows and Mac platforms. The Internet component is great too, with automatic matching, simple-to-use configuration interfaces, and a ranking system to make the player feel like he is progressing. I highly recommend this game for countless hours of strategy fun with friends at a LAN or on the Internet.
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