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Imperial Glory

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 Location:  Home » Software » Strategy » Imperial GloryNovember 18, 2008  
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Imperial Glory
Imperial Glory

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From: Eidos Interactive
Category: Video Games

List Price: $14.99
Buy New: $7.99
You Save: $7.00 (47%)



New (12) Used (7) from $7.97

Avg. Customer Rating: 3.5 out of 5 stars 34 reviews
Sales Rank: 4895

Format: Cd-rom
Platforms: Windows 2000, Windows Xp
ESRB: Teen
Media: CD-ROM
Edition: Standard
Batteries Included: No
Age: 12 - 20 years
Shipping Weight (lbs): 0.4
Dimensions (in): 0.1 x 0.1 x 0

MPN: IMPERIALGLORYCD
Model: SIMPEPUS00
UPC: 788687100397
EAN: 0788687100397
ASIN: B0007LWMRG

Release Date: April 26, 2005
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 31-34 of 34
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2 out of 5 stars Tries to be everything, fails to be much at all   May 30, 2005
 5 out of 7 found this review helpful

Imperial Glory suffers from one major flaw: It tries to be 3 games at once. First, let's look at the most hyped aspect of the game; the real-time battle engine. It is much like those found in the Total War series, but is not as effective. In Rome: Total War, the game really gave you a feeling that there were thousands of individual men fighting the battle, but the engine in Imperial Glory makes it feel like you're pushing around a very sluggish single unit. Also, there is no real reason to build any infantry units during the game. In my experience, if you rushed a couple of units of militia (the "weakest" units in the game), you could trample any army. I was frequently defeated, even when I outnumbered the enemy by two or three, and most of their units were milita.

The second game Imperial Glory tries to be is a world simulator like Civilization 3. It also fails on this base greatly. No matter how mighty and far-reaching your empire is, you are still scraping by with the tiny numbers of resources at your disposal. The diplomatic model functions, but there is very little personality to it. Resource trading is awful, as countries will more than likely never accept your generous offers of raw materials for gold, but on their turn offer you the same. If you reject this country's offer, your overall standing with the country goes down, sometimes even forcing you into war. The game also features a fairly robust tech tree, and it is probably the best aspect of the game. The game also features "quests". These quests are more or less like the Wonders you construct in games like Civ 3 or Rise of Nations, and they give you similar results. The only problem with them is that by completing them, you burn off a great majority of the few resources you have.

The third game Imperial Glory attempts at is a naval warfare simulator. It plays out much, much slower than the combat found in the wonderful Sid Meier's Pirates!, and it is simply not fun. It has some good features, but the combat is far too slow to enjoy them. Also, the enemy seems to have an advantage on the seas. For some reason, I had two ships in pursuit of an enemy ship, and in one salvo, both ships were blown apart by enemy fire. This is neither fair or realistic.

Finally, we come to the worst part of Imperial Glory. This game is touted as a simulation of the national and political turmoil of the early 19th century, with epic wars being fought on all fronts, but it has one major flaw.....

YOU DO NOT HAVE TO FIGHT A SINGLE BATTLE TO WIN THE GAME.

The game has a concept called "peaceful annexation". This means that if you throw enough money to a country, they will quickly and quietly become part of your empire. I played the game for a little over 10 game years (each turn is a month, so 120 turns), and I never, ever had a battle. Ever. I never even had the slightest threat of battle until I kept making countries mad by proposing resource deals. That's right, the game can go on without a single battle on your side and you can still win the game. This makes the game very dull and it forces the game to neglect it's much-touted 3d battle engine.
In conclusion, if you played the demo of the game, please understand that actual fighting is about 10% of the game, and most of the game is spent looking at a board, waiting to get enough resources to build a small army that will soon be destroyed by men who do not even use guns



3 out of 5 stars Overrated and drawn out   May 26, 2005
Imperial Glory suffers from several things. First off, the strategy map is very simplistic and lacks the complexity of Rome: Total War's--even the diplomacy is plain with relatively few options. When it comes to the battles, they take place on pre-set landscapes that never change once one moves into a province and the lack of a pause option gives one the feeling that the battles quickly fall out of one's grasp. Add to that the fact that you only have a few troop types that are pretty much the same across countries, and you've got a game that quickly becomes a bore....


5 out of 5 stars Long Shipping for a highly anticipated game   May 12, 2005
 4 out of 15 found this review helpful

hmmmmmm it says it ships may seventh, yet Amazon lies.....their shipping has gone down since I started, I dont know how long I can keep playing the demo (DEMO IS AWESOME)


5 out of 5 stars Looks to surpass Rome Total War   May 6, 2005
 9 out of 14 found this review helpful

On playing the demo and marvelling at the screenshots and stirring musical score I suspect this could be a threat to the Total War franchise which seems to have gone stale with Rome.

The battle landscapes are beautifully rendered rolling hills where trees, farmland and buildings can be exploited and occupied. The artillery looks a vast improvement as does the speed of the battles which are intense, dramatic and chaotic just as battles of the period were.

The naval battles are the piece de resistance adding an immensely rewarding twist to the formula. Pyro studios have done a superb job from scratch and deserve every acolade I'm sure they will get. Buy.



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