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Fable: The Lost Chapters

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Fable: The Lost Chapters
Fable: The Lost Chapters

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From: Microsoft
Category: Video Games

List Price: $19.99
Buy New: $17.40
You Save: $2.59 (13%)



New (36) Used (11) from $13.50

Avg. Customer Rating: 3.5 out of 5 stars 72 reviews
Sales Rank: 1323

Platform: Windows Xp
ESRB: Mature
Media: CD-ROM
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 17 - 20 years
Shipping Weight (lbs): 3
Dimensions (in): 7.4 x 5.4 x 1.2

MPN: 100722
UPC: 882224042819
EAN: 0882224042819
ASIN: B000A76ZNO

Release Date: September 20, 2005
Availability: Usually ships in 1-2 business days
Condition: **NO FACTORY SHRINK WRAP, MINT CONDITION, WAS ON THE SHELF FOR LONG TIME, BRAND NEW CD with MANUAL & ORIGINAL KEY CODE** **FREE** UPGRADE TO EXPEDITED SHIPPING EXCEPT CALIFORNIA, NO CALIFORNIA SALES** Brand New Retail DVD Case by Microsoft Game Studios UK. Platform: WinXP. Ship daily via USPS w/FREE delivery confirmation & shipment notification. We highly recommend our expedited shipping for APO address or during holiday season.

Customer Reviews:
Showing reviews 51-55 of 72
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4 out of 5 stars Fable: The Lost Chapters -- More Fun Than Expected   January 12, 2006
 1 out of 3 found this review helpful

Aside from all the hype and gorgeous screen shots of this game, I hadn't really made up my mind whether or not I would fork over the cash for it when it was finally released for the PC -- it seems the console version left a lot of room for improvement.

I can happily say I am pleased to have purchased the game and am really enjoying playing it -- sure, it's somewhat simple in nature; yes, the combat system is really just hack and slash (but can be more if you bother to use its features like flourish and block); sure there could be improvements, but overall, it's a really solid and highly enjoyable game.

The look and feel of the game is enjoyably immersive ... not quite what I'd call 'realistic' by any means, but definitely beautiful and enthralling (particularly the lighting effects and ambient appearance). The music is very well done, the story (and the player's control over it) are very entertaining, and the numerous side quests make up for a relatively moderate number of main quests.

I am most pleased my character can choose to be [...] or straight -- this type of flexibility is a real rareity in the highly homophobic and bigoted gaming community. Granted, there are plenty of buxom female beauties throughout the game, but your character is not required to wed or bed them to complete quests. I know some people are offended by that sort of thing, but if they would all just be realists for a moment they'd get that whether they like it or not, [...] people DO in fact exist and make up a larger part of the gaming community than they realize. It's nice for a player to have real-life flexibility in an RPG, and my hat is off to Lionhead for being brave enough to allow such freedom.

Oh, and if what you just read offends you, then you are exactly the kind of ______ I'm talking about and you can just go jump in the lake. No, I don't care if you vote my review 'not helpful.' I'll still be here, and you'll still have to get used to it.

If you've been sitting on the fence about buying 'Fable: The Lost Chapters' but love a really good RPG, take the leap and buy it -- it's not 'Oblivion,' but it will definitely tide you over until that one is released.



1 out of 5 stars The problem with zero accountability programming   January 5, 2006
 2 out of 7 found this review helpful

This game looks alright, the graphics are nothing special but not terrible either. The interface is unoriginal, easy enough to adjust but fairly limited. The story is very linear and very simple, even the alternate morality is weak, far too simple for some of the more, mature tidbits scattered through the game. There is combat but nothing particularly challenging in that venue. It seems to have something for the violent player and the complex role player, but not really enough for either.

The biggest problem, there seem to be a lot of fairly serious bugs and there does not seem to be any intention to patch them any time soon. Considering the very limited save options, these crashes can cost a lot of time as you replay fairly long periods with numerous cut scenes only to have a bad pointer hang up your entire machine at the same final boss as it did last time.

A comparison can be made to Morrowind, considering the corporate design this may be a valid comparison though the games themselves are highly dissimilar they have some of the same technical problems. Though Morrowind suffered mostly from sheer size, this game boasts no such excuse, it is a very small and limited game with few options and few degrees of freedom. Perhaps a future Xbox version will be more polished, after all, Morrowind was almost stable when it finally got to Xbox, as long as you did not get wrapped up in any of the expansion packs. Then again, another Xbox Fable might wind up with a few add-ons that undo any potential polishing.

There has to be a more efficient way than this to ruin your computer.



3 out of 5 stars Well, I didn't want to continue this game but I had to finish it because it's expensive!   January 2, 2006
 5 out of 9 found this review helpful

I agree that this game is short and easy. I didn't finish all the side quests but it seems there're not many of them.
Let's start with good things about this game. The environments, objects, characters are very, very detailed. NPC experssion and vocal voices are well performed. Everyone talks! There're even children running around. Combat is great. Loading and saving are fast, and this game runs very fluent on my computer.
Anyway, the first thing came to my mind for this game was the character design. Some of the character and object designs are way too cute for adult players (stupid for me), such as the Mayor and health potions....I think a first grade or a kindergarden kid would really like that kind of design... When I play a fantasy RPG game, I expect to escape the reality world and fall into the fantasy one; however, some character designs(especially female NPCs)in this game are very modern and reminding me Yuna in Final Fantasy X all the time. It seems weird to me because this game trys to add modern people into an old world and to combine western and eastern taste. The enviroment doesn't creat the haunting mood such as Morrowind or Gothic II. Unlike Morrowind and Gothic II which have color in their atmosphere, plain white shading of atmosphere in this game is boring to look at. Another thing that bothers me is the sky. It's ugly I'd say. Perhaps the producers think no player will pay attention to the sky. Those flat line-art illustration are just not for me. There're really a few objects in this game, even less when I'm walking around and trying to seek more stuffs. There're too many loading scenes but I guess that's why this game runs very fluently. The last biggest issue for this game is way too linear. It's so tight that I can't walk around and explore freely.
I was expecting this game to be better than other RPG in the past but...well, it's not bad but I wouldn't want to play it again. Maybe you might think it's fun if you like combat and killing a lot.



4 out of 5 stars Enjoyable Game   December 29, 2005
 2 out of 3 found this review helpful

This is one of the best games I've played all year. I highly enjoyed it. Granted, I didn't play the original Fable, so it didn't seem like just an add-on to me. But I can see where if you had played the original, it might seem like that.

This game had a decent storyline, interesting quests, great graphics, and fun gameplay, as well as the opportunity to play it more than once. The only thing I would've liked was the option to play as a female because I am female. But I enjoyed it.



5 out of 5 stars For me it is the best game of 2005   December 29, 2005
 4 out of 5 found this review helpful

Christmas time is usually a game-fest for me and I've played several games over the last few weeks including F.E.A.R., Quake 4, COD 2, Age of Empires III and, of course, Fable. If you only buy one of these games then IMHO Fable is the one to choose!

I love the RPG genre starting with Dungeon Master for the Amiga back in the 1980s and Fable is by far the best example so far. Graphics wise its a chase camera view (much better than the god view that most RPGs use!) and feels much like Severance in play but where Severance forced you into choosing one of 4 characters Fable allows you to develop your character as you see fit; the more you use the sword the more experience you get with it, likewise with the bow and with magic. This experience is then spent on upgrading your skill with that weapon. Of course this is not new - Dungeon Master had this too, but its still the best way of customising your character for a truly unique experience.

The other great thing about the game is the non linear quest based play - unlike the mindless Quake 4 where there is only one route through, you can do quests mostly in any order. Again this is not new and the Might and Magic series excelled in this regard, but its part of what makes this game uniquely interesting.

The best bit of all is the good versus evil play off. For every action there is a consequence - literally! Steal from a cupboard and you earn "evil points". Kill a bad guy and you earn "good points". The more evil you are the more evil you look and vice versa. Of course I always play a "Paladin" whenever possible so I ended up with a halo - cool!

Graphics are awesome and very scaleable. I know because I upgraded my computer halfway through the game - going from Radeon9800 with Athlon XP2800 to Radeon X1800 and Athlon 64 X2 4400. On the former the graphics were fine at 1280*768 resultion, on the latter i turned ever knob to the max and played at 1680*1050 and the game rewarded me with a truly awesome display!!!

The mixture of british accents used by the NPCs was fabulously funny as was the flirting with wenches. The getting married bit was a bit random and I only managed to have "sex" with one of my 5 wives. Actually this was a bit of a distraction and did not really add anything to the game. The adoration of the crowds could get a bit tedious at times but did add to the atmosphere.

Gameplay was a little short at 22 hours to the finish and I was very dissapointed that having killed the end of game baddie I could not go back into the game and tidy up any loose ends. GTA San Andreas lets you play as long as you like even after finishing all the missions - just in case there were optional things you had not done. I ended up going back to a save game and doing a few more hours to satisfy myself that I had done everything. Also each map area was quite small leading to a lot of loading time between areas - again if GTA can do the whole of San Andreas seemlessly then why can't Fable?

Another big missing feature was the "Jump" key. Severance took this one stage further and allowed Tomb Raider style climibing which really added to the game. The maps are full of places I would have liked to have explored but could not as I just could not go there. That's presumably to cover the level designers laziness in not making everywhere viewable from every angle.

The RPG genre has taken a bit of a hammering of late with most poeple preferring out and out shootemups. This is a shame as RPGS have so much more to offer than the various Quake wannabees. Hopefully the sheer quality of Fable will rekindle interest in what is IMHO the best game genre.


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