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| Fable: The Lost Chapters | 
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| From: Microsoft Category: Video Games
List Price: $19.99 Buy Used: $10.94 You Save: $9.05 (45%)
New (30) Used (15) from $10.94
Avg. Customer Rating: 72 reviews Sales Rank: 1419
Platform: Windows Xp ESRB: Mature Media: CD-ROM Autographed: No Memorabilia: No Batteries Included: No Age: 17 - 20 years Shipping Weight (lbs): 2 Dimensions (in): 7.4 x 5.4 x 1.2
MPN: 100722 UPC: 882224042819 EAN: 0882224042819 ASIN: B000A76ZNO
Release Date: September 20, 2005 Availability: Usually ships in 1-2 business days Condition: NEXT DAY FIRST CLASS SHIPPING! Brand new sealed BOX! Box has some wear and crushing, but contents are like new! Guaranteed to play perfectly or your money back!
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| Customer Reviews:
Fable-very fun game to play December 14, 2006 3 out of 4 found this review helpful
This game is a lot of fun to play. The graphics are great. I wish it took longer to play. I finished it in 30 hours and I took my time. Regardless, I really enjoyed the game and would recommend it for all ages.
Good Game, Disappointing Climax November 18, 2006 6 out of 6 found this review helpful
Okay, I'll have to start by saying that I don't play many Role-Playing computer games. I'm a fan of the genre, but I tend to play strategy/command-and-conquer style games.
So, when I picked this one up, I didn't have a lot to compare my experience to.
I was immediately sucked into the game, and the controls WERE NOT hard to learn, despite what another review said. Character progression is cool, giving a fair bit of control over how you develop both skillwise and alignmentwise (do you want to be good or evil? It's your choice and effects how the game plays out).
The optional quests and main story quests are all cool, but I have to warn you all: the final battle is WAY TOO EASY. I beat the whole game without maxing most of skills, without having most of the really cool legendary weapons, and without doing a lot of side quests. But you can continue in the game world after it ends: just let the credits roll for aprox. 10 minutes. Though, there are no new quests, you can run around and tie up loose ends, like opening Demon Doors and Silver Key Chests.
Surprisingly good November 14, 2006 19 out of 23 found this review helpful
I hesitated a good while before picking this game up at a bargain price. Based upon various reviews and player feedback, I assumed that this game would be like 10 hours long, a bit buggy, and dumbed down. Fortunately, none of this was the case. I had some good fun with this over a weekend (yes, it can be finished over a weekend) and didn't come across a single bug. Fable is not in the same league as Morrowind, Oblivion, Gothic 2, or some of the other great roleplaying games (RPG) out there, but it does provide an enjoyable diversion.
Gameplay: The controls are the typical WASD keys and mouse commands found in most single-player RPGs. The game is fairly easy to learn and navigate. The story traces the hero from childhood through adulthood, when he'll have to, you know, save the world. There are no character classes per se, but you can roughly play as a warrior, magic-user, or stealth/archer character, or some mixture of these. Much of the story centers around a main quest line, but there are a number of side quests available. Unlike most RPGs, quests are assigned by quest cards that you pick up at the Heroes Guild (lol! That's what it's actually called). It's a rather artificial-feeling system, but it's functional. Progression in the game is quite linear. In most instances, you will not be able to even leave the beaten patch, since fences, rocks, and invisible barriers won't allow it. Compared to more open-ended RPGs like the Elder Scrolls series, Fable seems restrictive and light weight in this regard. Overall, it's a decent story, but it is rather force-fed to you.
The game includes several interesting touches. People react to you based upon whether you've performed good or bad deeds. If you roleplay like a saint, you'll eventually have a halo and butterflies floating around. Ladies (and guys) will worship you, and you do have the option to buy a home and marry (multiple times if you'd like). If you play as an evil character, you'll eventually grow horns and fall out of favor with polite company. The nonplayer characters in the game, at least in the towns, have jobs and schedules. They work during the day and sleep at night, though only quest-related characters have anything to say of interest.
Although you can only play the game as the same guy, you can customize him with tattoos, facial hair, haircuts, and a (small) assortment of armor. You can control how your character's skills develop, but not as deeply as you can in a game like Morrowind or Baldur's Gate. There are other small things that you can do, such as fish, play games of chance, and treasure hunt. Overall, this game takes about 20-25 hours to do everything it has to offer, so it is rather short for an RPG.
The things that I didn't much care for are not major, but simply underscore the light-weight nature of this particular game. The game is certainly designed to appeal to the adolescent crowd, with hotkeys for burping, farting, and so forth. The various tattoo styles and haircuts further highlight this point. There is nothing really offensive in the game; it just feels a bit immature in places. Also, the save system is based mostly on the checkpoint model. You can't save just anywhere (at least your quest progress will not save), but the game will autosave at important junctures.
Graphics: The game looks quite good. Character models are convincing (though a bit cartoonish and often repeated), and the natural environment is screenshot beautiful in some places. Since the pathing is fairly restrictive, much of the scenary is noninteractive. It's not like Oblivion or Gothic 2, where if you can see it then you can probably travel to it.
Sounds: Voice acting is pretty good, with the usual British accents that invariably seem to accompany such games. The music is particularly well done and appropriate for the various atmospheres. Ambiant sounds are also decent.
Replayability/Technical Issues: The game is probably worth playing twice: once as a good guy and once as a bad guy. It will play similarly either way, but there are different ways to perform certain quests depending on your moral disposition. Technically, the game was perfectly stable on my computer--no freezes, crashes, or other problems. The manual is decent and explains much of the game, along with the in-game tutorial.
If you like RPG games and can get this one cheap, go for it. It's a well-polished, though simple, rump through a fairly well rendered world. Don't expect the same character depth, engrossing story, or exploring options that you'll find in some of the games that I mentioned above. However, Fable: The Lost Chapters is good for several hours of entertainment.
Very nice RPG August 13, 2006 1 out of 4 found this review helpful
Back when it came out on Xbox, I was incredibly angry...I only had a silly gameboy...but when it came out for computer, I just had to have it. I found the game very fun to play, simple controls (use arrows, not wasd) and felt very fufilled as the credits finally rolled after the last battle. It doesn't take long to finish this game, but play is continuous (if you watch the entire credits) and you can always start over and switch to evil/good side for a new version of the game.
This game is not for PC users August 6, 2006 4 out of 32 found this review helpful
I gave it one star because there was no way to give it less.
This game when played on the X Box was great. So when it came out for PC I bought it. BIG MISTAKE! The control are too hard to learn. And when you are in a battle you can't stop to think which keys when used together work. There are too many keys that you need to push together to do even the simplest thing.
I wasted my money on this game. I deleted it and will never play it. Don't waste your money!
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