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| Enemy Territory: Quake Wars | 
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| From: Activision Category: Video Games
List Price: $14.99 Buy New: $4.25 You Save: $10.74 (72%)
New (31) Used (11) from $3.38
Avg. Customer Rating: 23 reviews Sales Rank: 1832
Platforms: Windows Vista, Windows 2000, Windows Xp ESRB: Teen Media: Video Game Edition: Standard Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Shipping Weight (lbs): 1 Dimensions (in): 0.1 x 0.1 x 0
MPN: 32885 UPC: 047875328853 EAN: 0047875328853 ASIN: B000BKYQVI
Release Date: October 2, 2007 Availability: Usually ships in 1-2 business days Condition: Brand new factory sealed jewel case with Manual and CD Key code, same day shipping with delivery confirmation#
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| Customer Reviews:
ET Quake wars -- fun to play March 23, 2008 The game is fun to play. The upper difficulty levels can be fairly challenging. The graphics are not bad. The weapons are decent but I would like to to see a more choice of weapons. The only sort of "Cheesey" thing about the game is once you kill an enemy or destroy their weapons, they dissappear off the map. Overall I would would say it's a good game and I do recommend it.
Prequel to Quake 2 and Quake 4 February 16, 2008 1 out of 1 found this review helpful
A literal prequel to Quake 2 and Quake 4, and a spiritual successor to Wolfenstein: Enemy Territory, "Enemy Territory: Quake Wars" is a team-and-class-based first person shooter.
The game revolves around the GDF - the human Global Defense Force - defending Earth against the Strogg, the murderous aliens encountered as enemies in Quake 2 and 4. Fighting in locations all over the world, the GDF must hold the Strogg back. Gameplay can be online or with bots, and usually takes place as a "campaign": three battles in similar locations (for example the "European" campaign or the "African" campaign.
There are five classes in the game. Soldiers carry explosives, and also have the widest choice of weapons in the game - regular assault rifles, machine guns, shotguns, and rocket launchers, as well as a stronger pistol than normal. Field Ops can deploy artillery pieces and call in artillery (from the deployed weapon) and airstrikes. Furthermore, GDF Field Ops can give ammo to their fellow soldiers, while "Oppressors", the Strogg equivalent, can deploy tactical shields. Engineers can build automated turrets - either anti-personnel, anti-vehicle, or anti-artillery (shooting down incoming shells) - as well as repair vehicles. Finally, Covert Ops act as the sneaks and snipers of the game. With access to gadgets like radar stations, smoke grenades, and mini-radar devices (for the GDF) and teleporters and remote drones (for the Strogg), the Covert Ops is more based on stealth and intelligence. In addition, there are many vehicles
Objectives are both map and class-based. For example, on one map an engineer might be required to rebuild a bridge so the unit can advance. Later, a cover ops might need to disable a shield generator. More mundane objectives are also available; things like building or destroying deployables (depending on which class you are) rewards the player with experience basically for playing his class right. The maps have a lot of variety, and they cover the whole world - from African valleys to European plains to Japanese sewer systems. Their objectives tend to be simple, but require the coordinated efforts of the team and all its members. Each of the classes gets experience from completing objectives and destroying enemies that carries over a three-level campaign. Leveling up gets you new weapons, increases your class abilities, and your general stats.
The graphics are decent, but even turned up all the way, they're not extraordinary. The sound is less impressive, and sounds really unprofessional. Neither is really a bonus for the game, but they're not really bad enough to distract, either. As a whole, this game has some neat ideas and gameplay, but there are a few little things that drag it down.
8/10.
Something was lost February 9, 2008 3 out of 3 found this review helpful
Overall, this game is a fantastic combination of infantry and armor. There is plenty of room for strategy, and many variations on approaches to accomplishing the missions.
However, there seems to be something lost from the original Enemy Territory game. Something changed while updating that dimmed the addictive-ness. It is probably just my perception of it. Unfortunately, I've had more fun with Call of Duty 4, despite it's repetitive nature and lack of objective focus.
few maps or balance January 2, 2008 6 out of 8 found this review helpful
Well I've played all of the Unreal Tournament games and most of the quake games so I'm a fair judge of FPSs. This game doesn't really have many maps or modes of play. It tries to add some elements from Battlefield 2142 but kinda fails, you don't even keep you extra skill from one battle to the next, so you start from scratch each time. The strog have vehicles that make the human ones look like jokes in how fast they fire and how much damage they do. The graphics are really nice though and it doesn't seem to tax my graphics card as much as some other games do. For all you get in it, it should be a mid budget game of $29.95 and not more.
QUAKE!!!! December 31, 2007 0 out of 5 found this review helpful
Enemy Territory has arrived with an atomic bang. The quake universe is now chronicled in this intense action shooter. The Design of the game makes team mates work together to clench victory and survive. Its the ultimate team based Online shooter.
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