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Neverwinter Nights 2

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 Location:  Home » Software » Role-Playing » Neverwinter Nights 2November 18, 2008  
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Neverwinter Nights 2
Neverwinter Nights 2

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From: Atari
Category: Video Games

List Price: $29.99
Buy New: $6.66
You Save: $23.33 (78%)



New (24) Used (5) from $3.49

Avg. Customer Rating: 3.0 out of 5 stars 180 reviews
Sales Rank: 2006

Format: Dvd-rom
Platform: Windows Xp
ESRB: Teen
Media: DVD-ROM
Edition: DVD-Rom
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 12 - 20 years
Shipping Weight (lbs): 1
Dimensions (in): 7.6 x 5.3 x 1.3

MPN: 26503
Model: 26503
UPC: 742725265035
EAN: 0742725265035
ASIN: B000E0XX9Q

Release Date: October 31, 2006
Availability: Usually ships in 1-2 business days
Condition: Factory sealed excellent condition. Ships usually within 1-2 business days. E-mail Confirmation.

Customer Reviews:
Showing reviews 1-5 of 180
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1 out of 5 stars great game but bad   September 17, 2008
i bought this game a couple of months after it came out but now i cant reinstall it. i usually do a system restore every once in a while but now because of that i cant install the game so i cant play something i paid for. i thought that the game was great to play and very entertaining but now i cant reinstall it and play it.


2 out of 5 stars I can't recommend Neverwinter Nights 2   September 15, 2008
 3 out of 4 found this review helpful

If Neverwinter Nights 2 came out in the late nineties this would have been a great game. Unfortunately, it came out in '06 which is about 6 years past its prime. This game looks, feels, and plays dated...and I wish I didn't have to say that. The story is laughably bad! Your must keep this unknown silver artifact from falling into the wrong hands...and when you do find out what this artifact is, you're first inclination is to just hand it over. It reminded me of an old Sanford and Son episode, where Lamont brings home a priceless heirloom and ends up realizing he'd been con'd - except without the laughs. So, the story is bad, what about the gameplay?

You have fourteen classes to choose from, but aside from a mage, most are worthless. Why worthless? Because once you reach a certain level (10) your character can't be advanced any further - so pick the one good class and let's move on. So you've created your character and are deciding what skills to allocate your points - it's all Diplomacy, Diplomacy, Diplomacy...maybe Intimidate and Lore. Why spend all your points on the social skills? Because your character is the only one who is allowed to talk. So just imagine if you built some powerhouse fighter with low charisma, you're not going to get very far in the game. So as you advance from one ambush to the next ambush, solving puzzles taken straight from Sesame Street, and talking to various NPCs, you'll either raise or lose influence with your other party members - and influence matters in the end.

So they gameplay is subpar and linear with really bad characters, what about the graphics? Like I said in my opening statement, this game would have been impressive in the late nineties and the graphics look like late nineties graphics. Dated, dated, dated. The best part of the game is the individual spells, which really is the only improvement from the first game. But all this talk really takes a back seat because of the horrendous camera angles. If you zoom in to make the game more appealing, your party will be slaughtered because you can't see the enemy from this vantage point; zoom out and you're stuck with block models. The only positive I can say about the graphics is when the game jumps to 3-d. In 3-d the game does a far better job than the lame 2-d models.

Overall, I'm afraid I can't recommend Neverwinter Nights 2, and that truly is a shame. This game had a lot of potential, but fails to capitalize on any of it. I do see a promising future for the Neverwinter Nights series.



1 out of 5 stars Has to function before it can be good.   September 11, 2008
 0 out of 1 found this review helpful

I hope this works. Amazon ate my last attempt at a review for this title.

I had very high hopes for this game. Neverwinter Nights was and remains one of my favorite PC RPGs. It was incredibly rich, detailed, and deep. The editor provided days' worth of fun customizing.

This title, however, feels like a regression rather than a progression. And I can't for the life of me understand how they can release a title that demands so much more out of your hardware for a game that looks like it was released three years earlier than the original.

But that's not the part that bothered me; graphics have never been a big selling point with me. They're nice, don't get me wrong, but I'll take a game with great play value and ugly visuals over a pretty trainwreck.

Unfortunately, this game has neither, mainly because someone back at Atari or Bioware royally messed up.

Here's the short version: Despite having more than double (that's 200% of) the system requirements for this game, my machine was unable to produce more than 1 frame per second.

Let me repeat that. 1 frame per second. For those of you who don't play enough to make the connection between playability and frames-per-second, 1FPS is completely unplayable. Imagine loading a game that's way too advanced for your machine, and the graphics that would result when your computer tried to run it. That's the kind of performance I got out of NWN 2--using a machine built in 2007, attempting to display graphics that were out of date in 2000. Frankly, that's jaw-dropping. How could they not realize they were putting out such a flawed product when the original was so great? Maybe they got overconfident and stopped trying, thinking they could just ride on NWN's lapels for the rest of their careers.

And now I just know there are some folks out there dying to tear me down to size by commenting that there are a number of fixes for this terrible framerate (since I'm far from the only person to experience it, it seems an entire small community has sprung up around attempting to fix NWN2.)

Let me just head y'all off at the pass, there. I've tried them. All of them. Every single possible fix I could find, from modifying my graphics card settings, to game settings, to custom-written mods. The best I could achieve, after setting every possible graphical option to minimum and increasing the performance of my card, was 1.5FPS.

Skip this title. Get something that will run on your machine. Given the resources this aged-looking RAM monster seems to want, you're better off waiting to play this title until sometime in 2020, when 20GHz processors, 10 gig video cards and 30 gigs of RAM are standard PC options.




5 out of 5 stars Oh Yeah!   July 8, 2008
What can I say? It's NWN... only bigger and better. My only complaint is the linear world... you can't romp off somewhere you want to go and explore... you have to follow the path set out for you. Other than that, this game is featured proudly among my dozens of favorites.


2 out of 5 stars A step backward   July 4, 2008
 1 out of 1 found this review helpful

NWN2 was released...what, in 2006? Plenty of games through the 90s and early 2000s were achieving things that made it seem that the ultimate RPG was right around the corner. That made it all the more disappointing when this game, with all its hype, failed to deliver. In fact, NWN2 seems to be outdated compared to games we were all playing BEFORE it shipped.

Long load times between zones? Hmmm. Sure was nice when I was playing Dungeonsiege in 2003 with NO load time between zones...in fact...no visible zone boundaries. That was three years before NWN2.

Strong-arm plot tactics where the characters have no options? Where you can't even turn down a henchman? Can't attack friendlies? Can't decide whether you receive a stronghold or not? The developers would have you believe that such strong-arm tactics are the only way to keep the plot on track. Funny...I could SWEAR Baldur's Gate had a plot. It let you do all the above things. How long ago was that? I believe it was last century, right?

Blocky character models with hair clipping the heads? Come ON! I don't even know which old game I should cite for examples of better character models. Maybe all of them. Seriously, this one was unforgivable.

A "moddable" game where adding new content requires hacking data tables? How quaint. Years before NWN2 came out, I was adding new content (new spells, weapons, races, etc.) to other games by whipping up a template, tossing it in a mod folder, and firing up the game. If you are expecting to add new content to NWN2, don't expect it to be as easy as dropping a file in a folder. That was only possible five or six years ago, apparently.

And is there really NO WAY to have anyone except the main PC take the lead in conversations? With all of modern technology at our beck and call, is it really, totally, absolutely, unavoidably, necessary to send the soft, squishy rogue or mage PC to the forefront of every conversation to take the full brunt of the attack when it inevitably turns hostile? Do the laws of physics and computational science really mandate this?

Alas, other games have long since done infinitely better on these counts and many more. The company that finally takes all the good bits from the games of recent years and puts them together - and gives us the game we've been waiting for - will own the world. I have a feeling that, when it happens, it will sadly not have the D&D franchise name associated with it.

Oh I almost forgot - the story line. I see some people liked it, but seriously...a foster child with a mysterious background who turns out to be the chosen one...this doesn't seem a little...familiar?


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