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| ArmA: Combat Operations | 
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| From: Atari Category: Video Games
List Price: $29.99 Buy New: $3.55 You Save: $26.44 (88%)
New (30) Used (7) from $3.55
Avg. Customer Rating: 28 reviews Sales Rank: 2967
Format: Dvd-rom Platform: Windows Xp ESRB: Mature Media: DVD-ROM Autographed: No Memorabilia: No Batteries Included: No Age: 17 - 20 years Shipping Weight (lbs): 0.6 Dimensions (in): 0.1 x 0.1 x 0
MPN: 27536 UPC: 742725275362 EAN: 0742725275362 ASIN: B000NGTEOY
Release Date: May 1, 2007 Availability: Usually ships in 1-2 business days Condition: Factory sealed excellent condition. Ships usually within 1-2 business days. E-mail Confirmation.
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| Customer Reviews:
| Showing reviews 1-5 of 28 | | NEXT » |
ArmA Rocks October 18, 2008 ArmA is an amazing military similator. For me what sets it apart is the scenario creator and user created Mods.
Phenomenal military combat game - nothing compares... October 3, 2008 Phenomenal, that is you if like to play co-op in a tactical style of play in a game that achieves more realism than any other game I can think of.
I didn't "come from" OFP. I came from the Tom Clancy line of "tactical shooters" and with nothing on the market that resembled a "tactical shooter" that had co-op, I was still playing Ghost Recon - the original. That sounds a bit sad...not for me but for an industry that couldn't match GR's gameplay in what, 7-8 years?
I actually tried the ArmA SP demo when it first came out and thought it was a joke - I probably wasn't used to the extremely different gameplay. And overall, I think most will agree - it was very underwhelming. But a year later, after seeing the screenies and reviews, and since it was selling for less than the cost to ship it, I gave it a try. Unfortunately, I tried to get started with the single-player. SP is really not where ArmA shines. I tried the first two SP missions and again, thought they were an absolute joke. I was about to delete the game from my drive forever when I tried some sort of ad-hoc, quickie mission mode where I had to defend a small area from attackers. Well, FINALLY, I got a taste of the real gameplay of ArmA and realized that this game was tremedously better than any combat game I've ever played.
As I tell others, everything about this game requires an adjustment - unless, of course, you're a OFP player. Movement, shooting, you-name-it, you'll probably have to make big adjustments. At first, I was like..."this is ridiculous". I actually hated the "mechanics of combat" probably because it was SOOO different than games I've played before. But I completely adjusted and realized that they were going for something totally different than most games...simulating combat as it really happens:
- you have to lead running targets and adjust for bullet drop depending on distance to target. - both you and the enemy will miss...a lot. - the enemy will go prone when you engage them...what!! how dare they? They'll be harder to hit! - you can be killed by an enemy that is 200-300 meters away. Now wait a minute...I'm the gamer here - how dare they kill me at the same long distance that I can kill them? What is going on here!?!? - battlefields are huge (you're playing on a fully-realized world) and there are "distances" involved. - and many more things I had to re-learn so-to-speak.
Regarding graphics, ArmA is by far the best-looking game I've ever played. Admittedly, I have most of the video options cranked as I'm using a very powerful video card but nonetheless, the models and the environment combined with HDR will make you stop in the middle of a mission and think that what you're looking at just doesn't belong in a video game. Many of the screenies you can find on the net appear photo-realistic.
In regards to modding, there are mods galore for the game. You can install new vehicles, new guns, new ACUs (uniforms) but even more importantly, you can use a large number of mods that significantly change ArmA's gameplay (ACE, XAM, etc.) But best of all, you can easily learn to script your own missions. I've only spent a little bit of time reading a beginner tutorial mission at OFPEC.com but it was enough to get me to a point where I could:
- change the mission's AI squad size. - choose a soldier type and custom loadout for all AI players in the mission. - set up fully-loaded ammo boxes at the location of my choosing throughout the map. - put custom-loadouts in the ammo cargoes of the vehicles. - add whatever units and vehicles I wanted to the mission. - how to do a helicopter insertion and a "water" extraction for your team. - and actually enough where I could entirely create my own mission.
It seems to me, after doing a lot of reading on the ArmA forums, you can pretty much do whatever you can imagination - if you learn the scripting languquage.
Most of the reviews you see here are quite old. I don't know what ArmA was like back when these reviews were done. All I can say is that now, this game is light years ahead of any combat game I've ever played.
Some things to note: - ArmA requires a hefty video card but more importantly, it needs a very powerful cpu to deal with the boatloads of AI soldiers in many missions. - ArmA, IMHO, is best played with some of your buddies in Co-Op. The more people the better. I don't recommend it for the SP campaign. - Plain-vanilla ArmA can be greatly enhanced with mods. Let's just say "friends don't let friends play ArmA without a custom sound pack!" I doubt that anyone plays ArmA as plain vanilla unless required in multi-player. I just tell my buds what mods we're going to be playing with. - I would not recommend you try the demos. I know the original SP one was horrible. For the price you can get ArmA in Amazon's Used/New section, I highly recommend you pick it up and enjoy some military engagements. - ArmA is currently played by the 6thSense gaming group (6thsense.eu). There's probably no better testament to the fantastic gameplay of this game than that.
Great game April 30, 2008 1 out of 1 found this review helpful
This game is very underrated. Very realistic, even better with a few mods. Good graphics if you can run it with everything turned up, but it still looks decent even with low settings. And with a built in editor, and Online play the possibilities are endless. Just go on youtube and look it up. Lots of videos that show what its all about. Or just download the demo and try it.
Sooo Disappointed. April 23, 2008 Sadly enough, I didn't like the demo and originally decided not to get the game. The in vehicle graphics leave a lot to be desired. I have maxed out the graphics and all other settings and it is easier to tolerate. Based upon all the hype I heard, against my previous judgment, I purchased it at a highly discounted price THANK GOD. I listened to all the fluff from friends who told e if I loved Operation Flash Point, which I did, that the full version of the game is much better. The movement of the troops is quite bothersome and does not resemble actual movement unless you are talking about a bowel movement (at least when they are walking crouched). The pasted facial expressions are so in line with the predecessor. I had a lot of high hopes for this game since I loved the previous releases but I can't really see much improvement over the previous except controls are more user friendly when it comes to joystick support. It strikes me as a prettier remake of the first with a different story line. Even though I loved the first and I like the promise of new equipment, the flashback factor made me decide not to play it any further. For someone new to the Genre this may keep them satiated but to a seasoned FPS player, there are better titles out. The Battlefield Series has more realistic movement as does Call of Duty 4. I chose to go back to that realm in lieu of continuing to try to like this title.
Great Game January 9, 2008 I purchased this game because I enjoyed Operation Flashpoint thouroughly. This game did not disappoint. From the training missions to the campaigns, This game maintained my interest. It is not just a shoot-em-up. Rather, Arma requires strategy and patience as well as a steady aim. This, I feel, is the game's true appeal. While it is not flashy like a Halo3, it is more engaging and dynamic. True, there were some tedious parts of the game, but the missions, weapons, vehicles, and characters were all beautifully rendered and realistic.
Arma did require some tweaking on my part in order to minimize buggy graphics--Yes, it is a resource hog. I use Windows XP. The reported bugs have not diminished my enjoyment of Arma. I have not played Arma online, though, because I played it while on deployment, but I look forward to doing so soon.
I will get tons of play with Arma, thanks to the mission editor. I would purchase this game again and again. Four stars for the dazzling, yet heavy Arma.
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