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Pirates of the Burning Sea

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 Location:  Home » Software » Role-Playing » Pirates of the Burning SeaNovember 18, 2008  
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Pirates of the Burning Sea
Pirates of the Burning Sea

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From: Sony Online Entertainment
Category: Video Games

List Price: $29.99
Buy New: $8.49
You Save: $21.50 (72%)



New (37) Used (17) from $0.93

Avg. Customer Rating: 3.5 out of 5 stars 20 reviews
Sales Rank: 5685

Format: Cd
Platform: Windows Xp
ESRB: Teen
Media: Video Game
Batteries Included: No
Age: 12 - 20 years
Shipping Weight (lbs): 1
Dimensions (in): 0.1 x 0.1 x 0

MPN: 41312
UPC: 814582413123
EAN: 0814582413123
ASIN: B000VSEC14

Release Date: January 22, 2008
Availability: Usually ships in 1-2 business days
Condition: Factory-sealed in MINT condition with absolutely NO flaws. Free delivery confirmation provided. SUPER FAST shipper! Contact me for EXPEDITED international shipment option.

Customer Reviews:
Showing reviews 16-20 of 20
 « PREV  
1 2 3 4

5 out of 5 stars Creative New MMO   January 26, 2008
 9 out of 12 found this review helpful

I picked up the pre-order after playing in Beta. The game is like cyber-crack for me. The graphics are beautiful and make me feel like I'm on a vacation in the Caribbean. It has wonderful lighting and color; I can feel the sun on my face - everytime I play it's like an escape.

The sea battles rock! I get to captain my own tall ship, how cool is that? With a wind direction factor {effecting your speed and manouverability}, skills, and different types of shot, the battles are strategic and gripping. I like to play with my camera down on deck which makes the battles even more hectic and immersive.

I don't find the avatar combat to be all that much less interesting than WOW's, but people are pretty down on it anyway. It's not as fun as the sea battles, but it's a nice contrast to them (and I do find it fun).

The story arch missions are fantastic. The writing is the best I've ever seen in a game, really.

Also, the music is phenominally good.

The camera could use some love, as could the UI. Improving these would make the the immersion factor stronger.



3 out of 5 stars Good ideas...some poor execution   January 25, 2008
 3 out of 8 found this review helpful

I was really excited for this game. Sounds amazing on paper. There are pros and cons....

PROS
1. Ship to Ship combat...excellent. Agree its "better" for you to board, but I just sink everyone
2. PvP
3. Idea of the economy

CONS
1. Avatar (sword) combat is stupid. I agree, lots of pushing "2". No strategy. They should eliminate it.
2. Steep Steep learning curve, with minimal guidance esp re the economy. This will leave a lot of MMORG newbies quick to bail. I would go with a better tutorial.



2 out of 5 stars Setting Sail too Early   January 25, 2008
 3 out of 13 found this review helpful

I wanted to like this game, I really did. I loved Pirates! and I think that it makes a great setting for a game. However, after playing the beta I have decided that I have to pass on the game for now. There are just too many things which still need polishing and I think some of the game mechanics like the economy and the end game need some sorting out in the "real world".
So, I will wait and see how it shakes out during its maiden voyage (first year) before revisiting my decision.



3 out of 5 stars Unless you celebrate "Talk Like a Pirate Day", pass   January 25, 2008
 24 out of 34 found this review helpful

I pre-ordered this game and participated in the beta and have also been playing since launch. I really wanted to like this game, having loved Sid Meier's Pirates, both on the old Nintendo & the re-release that came out for the Xbox/PC etc only a few years ago.

The combat is not fun - it becomes tedious very quickly. There is no sense in sinking an enemy ship because the various professions/classes get bonuses by capturing ships (usually in the form of a pennant). You also don't get to salvage as much if you sink the enemy ship. What this means is that you'll find yourself boarding enemy ships EVERY TIME and this involves fighting the same unnaturally-fast-moving crew & captain over and over and over again. The combat system is limited to just pressing 2 over and over (assuming that's your primary attack) because you're guaranteed to win and there's no sense prolonging the fight by using defensive moves, etc. The ship battles themselves are sometimes fun when fought in groups, but when fighting alone they quickly become cookie-cutter fight sequences where you chase the enemy ship down, board, defeat the captain, and collect a minimal reward, all for 5 minutes of your life - if you're lucky & the battle doesn't go long because of unfavorable winds.

The economy is hyped by Flying Lab Software as being deep and entirely player controlled - it didn't impress me either. In general the ports that are nearest the starting point for each nationality are full - i.e., any resource that can be gathered already has dozens of dozens of people creating and selling that resource. In Bartica for example there are regularly 20 people standing around in the room praying somebody buys their wares. In order to make any money/combine resources into more valuable units you have to do some sailing to a distant port w/ alternate resources - and this sailing takes a very long time, you can spend 15 minutes just getting to the next port all the while dreading an enemy encounter (as it would suck up more time you could spend making money).

I always liked playing French in Sid Meier's, so tried that out for a while. Nation chat was filled with French (and I don't speak French), so that didn't last long. I didn't last long as a Pirate because I don't speak "lulz we g4nk3d that f00l". The Spanish chat was better because I speak Spanish, but I found myself far more comfortable playing British and I have a feeling that as POTBS grows it will always be skewed toward British/Pirate because of language & cultural barriers - this was already the case on the Blackbeard server where the British/Pirate populations were moderate whereas the Spanish/French were light.

Other annoyances include a poor chat system, duplicate quests, annoying load times between the town and buildings within the town (the economy tutorial forces you to suffer this load time over a dozen times, which is asinine), and character customization. They did do a decent job allowing you to customize your character w/ various colors and clothes - as long as you like being a human the same height as everybody else.

Anyway, as I said in my title - unless you celebrate "Talk Like a Pirate Day" and can't live w/o a game like this, I suggest that you pass - there are plenty of better games (especially MMORPGs) out there.



5 out of 5 stars Sophisticated and Addicting Game that Needs Some Polish   January 23, 2008
 24 out of 25 found this review helpful

Pros:
Naval Combat
Music
Character Creation
Economy

Cons:
Steep Learning Curve
Character Combat
Buggy Quests
Sporadic Technical Issues

As a proud owner of Sid Meir's Pirates! and also of Bethesda's title Sea Dogs, any game the offers me the opportunity to set sail on the high seas puts a piratical gleam in my eye. While some Pirate games are hit or miss (Pirates of the Caribbean anyone?), Pirates of the Burning Sea generally creates more clangs than empty swooshes.

The highlight of the game, and any pirate game in my mind, is the ability to fit out a ship and do battle on the high seas. Pirates of the Burning Sea does not disappoint, as the naval combat, while tedious at first, is actually quite fun. Sea battles also happen to be quite breathtaking, which adds to the overall immersion into the game.

Character creation is also a plus. There are many different ways to customize your character to add your own special touches. The ability to create a truly unique character gives one more pride of their avatars, and again, adds to the immersion in the game. This is a major difference from the popular World of Warcraft, where characters of the same race and gender generally look pretty similar.

One downside is the character combat system which is a little unwieldy in the beginning. Unfortunately, like many of the areas of this game that seem weak, the character combat could have used another few months of polish because it is mostly repetitive and hard to learn.

The economy model is probably the most well conceived part of the game. In Pirates of the Burning Sea, the players really do drive the economy. If you want to buy timber, someone has to sell it to you. Even more cool, certain ships can only be built by other players, and require a vast amount of diverse resources to bring into action. This creates opportunities very similar to reality by requiring the integration of various people and professions cooperating to make a large project happen. The economic structure in this game is so well conceived, it is not at all hard to imagine many players playing the game simply to test their trading skills.

The game is not without its share of problems. A couple of times, technical glitches occurred that caused the program to crash entirely. Also, there are numerous spelling errors and quests that simply do not work. One problem I have noticed more than once is that sometimes deaths during a quest will make it impossible to complete. These annoying technical problems and areas where the game lacks polish actually do a pretty significant job of detracting from what would otherwise be a stellar game. However, since this is a MMO, hopefully many of the technical issues and problems can be addressed in future patches.

In all, if you love Pirate games, you will want to give Pirates of the Burning Sea a try. Hopefully, this game will continue to be polished and improved in the months ahead and could eventually become a truly spectacular game.


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