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Space Siege

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 Location:  Home » Software » AmazonNow_AmazonFresh » Space SiegeNovember 18, 2008  
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Space Siege
Space Siege

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From: Sega of America
Category: Video Games

List Price: $49.99
Buy New: $24.90
You Save: $25.09 (50%)



New (19) Used (5) from $21.98

Avg. Customer Rating: 3.0 out of 5 stars 9 reviews
Sales Rank: 7676

Format: Cd-rom
Platforms: Windows Xp, Windows 2000
ESRB: Teen
Media: CD-ROM
Batteries Included: No
Age: 12 - 20 years
Shipping Weight (lbs): 0.3
Dimensions (in): 0.1 x 0.1 x 0

MPN: 85222
Model: 85222
UPC: 010086852226
EAN: 0010086852226
ASIN: B0012ZPYQM

Release Date: August 12, 2008
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 1-5 of 9
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2 out of 5 stars Pretty, but pretty dull too   September 14, 2008
 3 out of 3 found this review helpful

Set aboard a space ship over-run with aliens. You, with the help of a trusty robot assistant, go around the ship undertaking tasks and blasting aliens. So far so good, but there is where it all falls down. While this is quite good to look at, it is very very dull, and while it tries to be innovative but ends up being a top down shooter with some RPG elements. You can upgrade your weapons from the bits you bit around or that are dropped by the aliens you slaughter and you can upgrade yourself into some sort of cybernaut. It should mean something but it doesn't. What actually happens is rather tedious and the game lacks any level of tension or challenge. You follow your missions, you kill aliens, you die occasionally but then you regenerate a little way back and carry on. Dull, dull, dull.
Reminded me a lot of Shadowgrounds which was better and didn't pretend to be something it wasn't.
Probably best avoided or waiting until you can get it for a budget price (trust me, it won't be long!)



4 out of 5 stars Nice little game with an interesting story line...   August 30, 2008
I like others thought the game was was too damn short...
and because of that... I didn't like the price either....

but this game had some really nice stuff going for it... I liked the fact that there was not an inventory like you have in traditional RPGs... I have never been that convenced that carring around a pile of crap from one end of a dungeon to the other was that convincing of an idea... I know (as I am an old time D&D fan that the concept of hughe inventories is an old RPG idea) but it was never very realistic... and even Gary Gygax had said it was just a game mechanic because the couldn't think of anything better at the time. Hellgate London I think hit on the way it should really be done by having lockers... certainly a do able thing to have a 'stash' somewhere instead of a backpack.

The story line in this one I think was much improved from previous 'Siege' titles... It had that Alien, 2001, kinda feel to it... the environs were I think well thought too, after all a star ship is going to have a lot of repetive landscapeing is it not? So it all fit in my opinion... What I hope happens with this game is that they expand on the idea... I would love to see all this put into more of a 'privateer' kinda of thing where you not just explore the insides of one star ship of various kinds of environs have shoot outs, blade battles, missions to complete and clues to uncover. Done right this could be a great corner stone to start a long line of cool games to come.



2 out of 5 stars RUNNING IN CIRCLES IN THE DUNGEONS OF SPACE...   August 26, 2008
 6 out of 6 found this review helpful

If truth be told, being a huge fan of the original Dungeon Siege, I was more eager to play SPACE SIEGE than any other game this summer. Hyped as the next creation of Chris Taylor and Gas Powered Games (both of DS fame), this was supposed to be the space age answer to the upcoming Diablo III. Well, all hell broke loose, that's for sure...

The story is tissue thin but this would not have been a real problem (after all, DS with its "simple peasant rising to the challenge to save the land" story was hardly...Shakespeare), if the game were to give immersion a chance. It does not. One never forgets that he is playing a video game. And the moment he might be caught in the action, the awkward controls will bring him back. I haven't seen such bad camera placement and panning ever since Neverwinter Nights 2.

Graphics is where SS shines: creative and clear details everywhere. Environmental design is not: after a short while the next corridor looks exactly like all the previous ones. And gives off the feeling of running in circles.

The game sounds are nothing to brag about either. The explosions and weapon discharges are well done, whereas the background music is good but nowhere near DS standards (I still use THAT theme as a ringtone).

There is no looting fun either. Dead enemies drop generic components which can be used to buy (equally generic) upgrades. No sets to complete, no unique items to find, no specially crafted weapons or armor to buy. As the game progresses cybernetic augmentations get available but as the in-game NTCs keep pointing out, there are added in expense to your character's humanity.

As to its length, it goes like the old Woody Allen joke on an elderly couple complaining about their rest home food: "oye, it is awful!", "I know - and such small portions".

Bottom line: if you expect a DUNGEON SIEGE in a futuristic setting you, well, that game is not out yet. Lacking an inventory and a class system, SS is hardly a cRPG; it is rather an isometric ThirdPerson shooter, similar to Shadowgrounds - Survivor or Alien Shooter: Vengeance. And because these last two games do not pretend to be something they are not, in the end they are more enjoyable. If in the market for a space cRPG, try Space Hack instead.

A disappointment.



4 out of 5 stars Short but sweet game   August 19, 2008
This game is short.....but I have not finished that many RPG's anyhow, so getting to through the end and then going back and playing through the two alternate paths gave me around 20 hours of gameplay - which is perfect! There are some extremely funny PDA's you pick up along the way and the game seems like a parody of every Sci-fi game/movie out there....seems that the critics don't pick up on this....think Starship Troopers!
Lots of improvements could have been made to this game....but in the end it was fun and that's all that mattered to me!



1 out of 5 stars Fun game - but a joke on length   August 19, 2008
 7 out of 8 found this review helpful

The game can seriously be finished in 10 hours or less. There's no challenge, no big twists and the ending is a joke.

Words just fail to describe how crappy this is. There's no replayability in it either, cuz in the end, it doesn't matter if you're a cyborg or a full human; wether you join Pilot or fight against him: cuz the end encounters are exactly the same.

Extremely disappointed in this game. Wait for a few months when the game is $20 bucks; then it might be worth it.



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