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Myst (Value Series): Prima's Official Strategy Guide

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Myst (Value Series): Prima's Official Strategy Guide
Myst (Value Series): Prima's Official Strategy Guide

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Authors: Rick Barba, Rusel Demaria, Prima Development
Publisher: Prima Games
Category: Book

Buy Used: $24.97



Used (3) from $24.97

Avg. Customer Rating: 4.5 out of 5 stars 4 reviews
Sales Rank: 725481

Media: Paperback
Edition: 3rd
Number Of Items: 1
Pages: 192
Shipping Weight (lbs): 0.5
Dimensions (in): 9.2 x 7.5 x 0.4

ISBN: 0761528946
Dewey Decimal Number: 794
UPC: 086874528949
EAN: 9780761528944
ASIN: 0761528946

Publication Date: April 19, 2000
Availability: Usually ships in 1-2 business days
Condition: Excellent customer service. Order inquiries handled promptly.

Customer Reviews:
Showing reviews 1-4 of 4
 1

5 out of 5 stars Walkthrough for Myst   May 18, 2007
Best game there is for just fun and NO killing, just perhaps good clean fun for the whole family. Let one do the controls and another person read along in this book to make one enjoyable game for all to play. Enjoy, The Larghe's


3 out of 5 stars Don's review   November 20, 2001
 1 out of 15 found this review helpful

I.m pleased so far,except that the operation of the maze mystifies me! i can get only one sound(N) How to get thru' the maze when the tram stops at every station? Help DC


5 out of 5 stars Absolutly mind saving!   June 30, 1998
 27 out of 28 found this review helpful

Rick Barba and Rusel DeMaria have done a fantastic job of fictionalising all their game secrets in a long walk through of the Myst world without giving everything away! This book even has a quick guid for the impatient player. This book will save you from wasting precious moments in front of the screen!!


5 out of 5 stars Best Bet if you want to enjoy Myst.   November 15, 1997
 39 out of 40 found this review helpful

Thsi is the best book you could buy if you want to solve Myst and still enjoy it after. The first section gives vague hints and a complete walk-through of the game, pointing out the cool details of the game. The second part has a quick-guide for anyone who's in a hurry. The last part of the book contains an exclusive interview with the makers of Myst. Myst was a game ment to be enjoyed, not a puzzle ment to be conquered. All the other guides just tell you the facts, not really appreciating Myst for all it's beauty and glory. This is the ONLY way to go if you want to get your money's worth out of Myst.

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