echo "test"; ?> |
|
|
|
| From Myst to Riven: The Creations & Inspirations | 
enlarge | Author: Richard Kadrey Publisher: Hyperion Books Category: Book
List Price: $45.00 Buy Used: $26.48 You Save: $18.52 (41%)
New (3) Used (17) from $26.48
Avg. Customer Rating: 13 reviews Sales Rank: 489936
Media: Hardcover Edition: 1st Number Of Items: 1 Pages: 127 Shipping Weight (lbs): 2.8 Dimensions (in): 14.5 x 10.5 x 0.8
ISBN: 078686365X Dewey Decimal Number: 793.9325369 EAN: 9780786863655 ASIN: 078686365X
Publication Date: November 1997 Availability: Usually ships in 1-2 business days Condition: Cover wear, wear to the corners, fast order processing, delivery confirmation
|
| Customer Reviews:
| Showing reviews 1-5 of 13 | | NEXT » |
A lovely book remenscent of the Myst games April 3, 2006 1 out of 1 found this review helpful
Exquisitely illustrated, beautiful layout and easy to read, this book provides insight into the making of these groundbreaking computer games. Richard Kadrey has created this volume clearly showing his love and appreciation of the Myst game. This book should be included in the library of every design college, as it shows the development, mapping and design process of the creation of Myst.
The book has an introduction by Rand and Robyn Miller and is divided into four parts: Inception, Preparation, Construction and Completion. Included is even a lexicon of the D'ni grammar.
Well worth the wait and the price!
WOW! May 31, 2005 2 out of 2 found this review helpful
Despite having read all the five star articles, about how wonderful this books is. I was still utterly blown away by it when i received mine. The book cost me about 85$ with shipping, but I live in DK so in addition I had to pay extra tax totaling a cost of over 100$, despite that this book is still well worth it. note however if you live outside the US. you might want to check shipping options since this book is very large (about 35cm in height)and it will cost a great deal to ship, thus you might get it via regular mail (witch takes forever). For anyone interested in CG, computer game history, Myst, D'ni, or Multimedia, This book is an absolute must!
Books and Ages and Life September 22, 2003 2 out of 2 found this review helpful
"From Myst to Riven" is a positively amazing book that follows the arduous journey of the Cyantists from creating two of the greatest games ever made. All the way through Inception, Preparation, Construction and Completion, Kadrey takes such an in-depth look at the inner workings of Cyan that you feel as if you helped them along in making it. Breathtaking visuals and intriguing narrative make this a book that's a must-have for any hardcore fan.
A gorgeous, glorious book . . . August 21, 2002 5 out of 5 found this review helpful
Most computer games don't much for me. I'm not into shoot-'em-ups, and I learned back in the days of the original ADVENTURE and ZORK that I wasn't that great at puzzle-solving. Oh the other hand, I've been playing MYST and RIVEN regularly for years, even though I haven't solved that many of the puzzles. I'm what this author calls a "tourist," a player who just likes to wander about the Ages of these games and gawk at the exquisite artwork and music, and marvel at the fantastic realism the design team has managed to put into their worlds. This book brings all that out in some detail, describing how Rand and Robyn Miller came up with the basic ideas, how Richard Vander Wende turned all their plans on their heads and made the game the masterpiece that it is, how even the sounds you hear are apt to be clues (I never knew that!), and -- above all -- how none of the team let themselves be hurried in their quest for something as close to perfection as they could manage. Like Tolkien, they even invented a detailed language for the D'ni. Amazing stuff.
A book no Myst, gaming, or computer fan should be without! March 18, 2002 5 out of 5 found this review helpful
This gigantic book features stunning full page renders of key scenes from Riven, as well as various high resolution screencaptures. It also takes you through the entire process of making Riven, from the completion of Myst to the completion of Riven. It shows you how the story was developed (and additional bits to the story), how the stunning photo-realistic graphics were acheived, how the sound was done, how the design and visual look came about. In the background, it tracks Cyan's rise from a small company in a garage into one of the most profitable independent game designers in the world. Being a fan of the whole Myst universe and of computer technology in general, I absolutely love this book. I have it on my coffee table. While I have other things to attend to, my guests can flip through it until I have time to sit down. The process that went into making Riven was enormous and complex, and I salute Mr. Kadrey for getting down into words.
|
|
|
Copyright
©
2006 Adminpal LLC | |